In Canada we are use to insert a quarter or even a dollar for carts, and using your own bags as I'm not paying $0.05 cents for each bag. I do like European foods so that fits in perfectly for me :smile: We have kindereggs everywhere, they're boring.
yeah sure il post it and send you guys the link for it, I really want to improve so the feedback is really critical so thanks guys :)https://d2ip58kv7n8yjd.cloudfront.net/p/assets/images/images/001/442/141/large/paul-evans-base-colour.jpg?1446501326
Ruffian Games Are Looking for multiple Environment Artists Ruffian Games are a game development studio based in Dundee, Scotland. We are working on a number of - as yet - unannounced projects with some of the biggest publishers in the games industry. Weve got some great opportunities for talented, experienced developers…
I've tried out quite a few things to keep the Ice from looking like a weird plastic, in the end, a lightly coloured emmisive of about 0.2 did the trick. Looks pretty cool fading in too, the first spots to freeze start at 0.05 emmisive strength and gradually strengthen to 0.2, depending on their location.
alright then. guess we'll just have to continue having fun trying to shoehorn 2012 games into 2005 hardware just because someone will eventually push the boundaries of that new console. wait, why is there more than one playstation? but what do i know i don't play many video games
Looks like a great start to a first UDK environment. BTW here's a silly thing, if you use the console command SetSpeed 0.5, this'll slow down that default run speed in half (adjust to your likely), and it'll make walking around in your videos appear more natural to the scale of the environment.
Thanks for the tip, Scott! Sadly I don't have a Max license, but I figured out something similar: use Photoshop CC's 3D texture painting feature. Currently, its performance is not good enough (brush lags 0.5s - 1s). I heard Viewport Canvas has better performance though.
Few things to try when this happens: -Subdivide your model a few times, mud seems to paint more smoothly on dense meshes. -doublecheck your UVs, make sure you don't actually have a gap there. -turn on 'stamp spacing' on your brush and set it to a negative number, like -1 or -0.05
oh, do you have UE3 open while you are trying to change the value? Because that would be the reason why it does not save correctly. You need to close UE3 before you edit the .ini file. And yes .009 would be result in you being able to see it from a greater distance.
Okay what i've done here is *tweaked the eyes quite allot *scaled from hips downards with 105% *bigger mask *maybe somehing im forgetting *note: The 2nd pic was taken earlier than the first.. so the face is different.. i moved the eyes in the first render a bit closer to eachother.