I'm using a Dell XPS M1730. It has a T7700 (Core 2 Duo 2.4) with 4GB of ram (I'm using XP32 so it's only showing up as 3.18GB). It has dual GeForce 8700M GT's in SLi mode. This laptop's GPU can be upgraded to the 8800M GTX in SLi mode. Cost was around $3000USD one year ago. I guess a computer of the same strength would…
Yeah. I should have explained better. Scan Store provides full body assets. They come with a 5 subdiv level Ztool and the following maps: color, normal, roughness, specular roughness So the geometry is not baked to a displacement map. You wrap and transfer the geometry details to your own model and export the displacement.…
Im having to repeatedly scale sets of vertices so they occupy the same position in space, and I'm using Soft Selection to influence their neighboring vertices. I'd love to have a MAXScript that does this in a single button, but I'm MXS illiterate. I tried using the FlattenX/Y/Z meshtools, but they ignore Soft Selection.…
okay that is indeed a normal issue. could still come from the texture if the woodgrain is projected. texeldensity might be too low or too varying across pieces for the level of detail was the mesh baked in substance painter or outside of it? might be a tangentspace issue, could be a triangulation issue, but doesnt look…
Hi, I'm trying to create shader for masking detail texture to multiply with metalness map.Her's my model with albedo, roughness and metalness maps on - no albedo or detail maps added at this point: I already have mix pass for albedo and now I'm trying to perform similar to reflectivity map. here's albedo part (it's working…
Actually, I did mention the colors, and said those weren't the issue. Using color codes is quite a common practice in real life buildings. And I noticed you had some floor-striping in place, which suggested such a coding system. I don't think having multiple colors is an issue at all, but I think it would be wise to unify…
Well the good news is that the base function of the Tachikoma, i.e., moving around/suspension and weapons has been more or less finalised, but I'll clear something up now. This thing will not be able to walk, it needs a completely different set of code and as far as I know no-one outside of a professional studio has…
@Shyralon @Xelar Thank you both for the critiques. I straightened out the lips and moved the chin outwards not sure if it is enough though, but I will gather more references and reevaluate. I attached the skin material to the post. For the backlit parts I had to edit the source code of the engine. I am just copy pasting…
should be pretty easy (thats what i always think then ram my head into a wall lol). Got a snow day today so might tinker around with MoP's code. Hope he doesnt hate me. :( EDIT: Got it working though not yet in MoP's. Gonna have to browse through his script. Didnt even know I could query that haha. global proc…