I'm just thinking... Anything would be better than trying to scan 2 sides of an object in direct sunlight, since you have to have extreme exposure changes in your settings for that. I'm saying like, 1/200 - 1/100 (shaded side) VS 1/4000-1/2000 (lit side). That means that the lit side will be 10x as bright if it's visible,…
Pinkbox - perfect! Just what i'm looking for. Needs a bit of tweaking but definately the right input i need. @bardler - Not a bad idea, but sadly this needs to all work dynamically.
I'm working on a model of my Olympus OM-1 as a little practice piece. The current polycount is 8,357. I plan on making a Zuiko 35-105mm lens for it since that is the lens I use on it irl.
Looks pretty sweet, is there a concept you worked from? also i would see about changing the lighting a bit, dunno why but it seems to be too lit up if you know what i mean, maybe darken the shadowed areas just a bit, i think it would help the whole thing just fall together :) Also! FIRST! lol
ao applied to directly lit surfaces can look a bit 'grubby' or dirty - it theoretically should be applied only in ambient (shadowed) areas, but since many angines do not handle irradiance and bounced light in any case it is all a bit of a bodge towards a better looking result! It definitely helps to bake it out and then…
attempted to start a bit more work on my Zonda Cinque after a 2 month break, difficult getting back into the swing of things. need to work out how to get the gap between pieces to stop showing, ruins my renders so far, checking 2 different styles of render: the old blue and orange cliche something a little bit more…
Hi everyone! We’re a team of two developers looking for an artist for our humorous superhero visual novel. Our previous artist recently stepped away to take a full-time job, so we’re looking for someone to complete some final art pieces before launch: * Marketing assets (including Steam page assets) * Main menu art * Main…
almighty_gir : - the hard surface stuff looks very good. the organic stuff, not so much : Thanks. - there's almost no muscle definition, much like everyone in DBZ, Frieza was ripped (in all his forms). the upper arm for example just looks very blobby : As I saied, I converted him to old woman. - the smile is very bad, it…
I'd ditch the railing or at least remove parts of it, maybe only have it on the right side and foreground (don't obstruct the statue). The statue itself needs some work, and I think flipping the roof (so the opening is on the other side and using the light shafts to highlight the statue (like add panels till it's almost a…