How would mac hardware runs windows better if both pcs and macs are essentially the same in hardware? There is really nothing exclusive about a mac other than its operating system. On the inside, its hardware is still the same ATI graphic card, or Intel CPU that you can buy at a store so the performance differences are…
I'm going to go ahead and disagree for now, for reasons I've already posted. There's a level of sophistication in the texturing, lighting and overall treatment that's completely different to WoW imo. People are seeing non photographic textures, no normal maps and saying 'WoW cartoon style' but If you actually look at the 2…
[php][/php] Di$array - thats ok man, the video should be saved on my twitch channel for you to enjoy whenever :)http://www.twitch.tv/ssstrikerrr/b/489761492 lotet - patches...most challenging thing thus far!
Yeah none of the application presents generated a normal looking tangent space normal map. R: X+ G: Y+ B: Z+ (I'd assume white = +) Maybe there should be a custom option that lets you match the rgb +/-?
This is week 1 of Semester B and this project is of to a great start, fronted and its still got over four months of development "The Resistance" - 3rd Year Project. https://80.lv/articles/vertical-slice-building-a-medieval-city/
This is the normal map in SD. This is the normal map in ue4 no blue channel PS:I just import the sbsar file into ue4 and use default setting, I don`t know Why is it so.[/b] Help me please~ thank you!!
A. Why do most people using UE4 forget to place reflection actors in their scene? Could really help with this. Can't wait till there's a proper LPV system though. B. Gah it's JJ Abrams, I'M BLIIIIIND!:poly142:
If you're seeing WHITE as the theme, I will assume you're viewing on mobile. That's busted. I am surprised you got it to load, honestly. It's our top priority to A.) Make it work and B.) Make it look like Polycount, and not white.
Not the case, this is not editable mesh where invisible edges permit this behavior, vertices in editable poly can exist only a) when there's at least two edges connected to them, b) as isolated verts where nothing at all is connected to them.
Bleed the edges for sure! A lot of artefacts at edges is caused from not bleed pixels around islands. Use "Solidify C" from flaming pearls. Free photoshop plugin package. There are A and B presets but for me best works C preset.