Generally that's a good rule, but if there's any kind of articulation or animation then some of those hidden surfaces will need to be retained. For example if the cushions are meant to be removable. A better example is a chest of drawers... if the drawers are open-able then you should include drawer interiors, but if it's…
I like the style :) For optimisation is important that the overall shape stays the same. And the resolution fits the screen space resolution. For example the back of your chair has a lot of edges but no details like curved shapes. It's easy for you to collapse every seccond edge. The leg is also a good example for deleting…
i am sorry i should have clarified that i used the dice as a grotesque example .. you can definitely predict and affect the outcome if you had some kind of a supercomputer or if you were an avid craps player .. but abstractly shaking and throwing a die is the only example i could come up with
Posting a breakdown of the assets I've created for this one. Made some variations on these aswell. Also: The screens appear to be very dark (thus very bad visible) on some monitors, while - for example - on my screen they are fine. How do for example these two compare to each other? Original Brighter one
I tried cleaning up my code and used the sidescroller example code from http://udn.epicgames.com/Three/CameraTechnicalGuide.html#Example Side-Scrolling Camera Again it works just great in PIE but doesn't work on a device. Everything is ok except the player doesn't rotate (which works in Editor).
ok i opened youre youtube link and saw your wrote about this - thank you - but in maya and mental ray were we should loud this map ? for example for sss material in mental ray wiche atribute in it sitting is for this map (i mean for example specualr plase ? or diffuse and like this )
Hi @Kinaya . Great work! I have some inputs categorized. Presentation: 8/10 Your approach of creating a rendered front, flat back, and a face is more than enough for a 3D artist to determine what they're looking at to produce. If you're showcasing a character for gameplay. Facial expressions isn't that relevant. Usually,…
It would help to state the purpose for your survey, at the start of the survey. I get it's to help you write your thesis, but is your thesis going to be creating a new tool? It would also help to state where you'll be sharing the tool when completed, and maybe a link to a social site where you'll be sharing your progress…
That first example uses creasing, Blender equivalent here: https://docs.blender.org/manual/en/dev/modeling/meshes/editing/edges.html#edge-crease The second example bevels edges with multiple segments, take a look at the section on segments here:…
Its definitely possible to make it look even better in unreal for example then in Marmoset. You have access to a lot of things that you don't in Marmoset, however; it takes a lot more know how to actually do this. These were both done in unreal for example: https://www.artstation.com/artwork/ner4…