Here is a real neat script for max that exports all meshes as different .ase files, its saves a whole load of time and means you can get it into unreal very quickly! http://www.nijnka.com/hourences/tutorials/tutorialimages/ue3modeling/keen.zip
Ive never understood the need when going to a company to learn " that companies " software preference. The only way I can see it is if they have special things they do based on program based scripts. Other then that it's all edges,verts,polys..right ?
There are are couple constraint types you can use to constrain an object to a surface. Just look in the help file (under Constraints). If none of those fit the bill, you can use a script controller, but make sure there aren't other options first.
I don't think it would be too difficult to script up a keyboard shortcut to offer a paste like feature for edit poly. But yea its kind of annoying when they take something out and refuse to remove other actual useless garbage...
It can if they are trying to make money by selling asset packs / tutorials / scripts via sites like Artstation, Gumroad, Udemy, etc. , and/or if they want to earn income from commissions / donations from sites like Patreon. The more followers the easier it becomes to advertise new works/products. Some artists make their…
um.. yeah Kismet is nice, but its not a substitute for uscript. Its more like a "lite" version for whats most used in level design and machinima. If you want to go the particle effect route, which might be the easiest and potentially only way to go without coding something, you can use kismet to spawn a particle of your…
Updated again 24th-may-21 in link, worth, music as well. Update something told me to try again! (probably going to need script help but GOT IT) https://www.artstation.com/artwork/bKR3WE fixed broken link ops, how'd that happen..
You could create a lowpoly proxy mesh with the correct shape, UV map it, use this script to flatten the mesh to its UVs, draw your spline mesh on top, skin wrap that to the flattened proxy, then morph the proxy mesh back to original shape. Might work.
I just wanted to say thanks again i have got a lot faster using marking menus just wondering how I make the custom uv editor marking menu. How do I modify the native MEL script is it very complicated ?
The smoothing of your low poly will look bad without a normal map applied. Just make sure you have smoothing group splits at UV seams. There's a script in Textools to do that automatically. http://www.renderhjs.net/textools/ http://www.polycount.com/forum/showthread.php?t=107196