sorry, no idea about your question - but OMG - is that the standard uvw editor in post 2011-versions of max or some crazy script-job? looks like icon overkill deluxe and a total UX nightmare. O.o
Scott Eatons "Archer" helped me alot. http://www.scott-eaton.com/news/uploaded_images/archerEcorche-727276.jpg or this side: http://www.reybustos.com/03ra/Quantae_mx.htm (hover with your mouse over the picture/ scripts enabled)
Heya Mark, this is really awesome, much kudos to you mate! Quick question, does the script put up empty space in which you can put anything on it, or does it limit you to the ribbon tools?
Been a while since I've updated this thread, I've been getting used to University and my modules have mainly been doing hard surface/animation and scripting. Here's a sculpt I did today-
You can be good at something close to it. Tech Art (rigger, tools, shaders, scripts, etc), FX, Level Design, UI. . . plenty of jobs for those folks. The problem is that you still need to be good at SOMETHING.
You can use Nightshade Blockout if you are working with Maya - see my signature. EDIT: Then for the rendered map, you can use my color splitter script in Photoshop: http://www.martin.dahlin.net/downloads/NS_color_splitter.zip
If you must maintain vertex order, the only way to do this properly is via a script that will re-create the entire mesh with proper vertex order. It would be very slow and a big pain, but would do the job.
I've got a Python script that throws everything in my Ref folders onto an HTML page, sorted by folders. Python is not the kind of language most hosts have installed so I guess that doesn't count.
Yeah that article rocked, wish more studios would find the light and atleast dabble with xsi for animation ;) But damn I love Maya and its script/bits so its a tie for me now ;p
i agree. In my opinion maya crashes have risen in this and the 2009 version. and no autosave is a joke.(yeah, i know there are scripts...) Still 2009 had some useful modeling and animation features to improve workflow.