Is this your diffuse map? If so, why don't you try it PBR style with the diffuse being black and the color going into the specular? I always assumed her suit to be painted metal and not plastic. It seems you have a greyscale spec map and all the color painted down to the diffuse. The texture looks very nice, but in the…
Farfarer: I have seen with some of my objects that Ambient Occlusion is not rendering any shadows sometimes, will some objects not have AO maps depending on what the Diffuse map is, or does it just depend on what you are modeling? WaYWO: Thank you for the information :) I have done AO renders for some of my objects in…
Hi BringMeASunkist! Could it be that you have imported a base diffuse map? This lies on top of the created material group by default, essentially obscuring any specific material details added. I've been thinking about implementing an option for placing the imported diffuse information below the material group, discarding…
@zetheros Thanks! Yeah I don't know if the set has to match but I figured if I was doing it as a set I would. @jackalope Thanks, yeah it is a bit diffuse. The sword doesn't have any spec at the moment, I am still blocking in the diffuse. And yep, I am in Ohio. I am over in the Akron area though. @Zelfit Whoa there buddy! I…
Definitely get some markings on there. For the bolt try removing the color from the diffuse and keep it only in the spec. The plum is coming off a little too strong compared to the real thing. Also having it in the diffuse is making it read more like a paint rather than a metallic finish. Lot's of of wasted space in your…
Hey Ryper, just a little tip for metallic surfaces. It´s not the diffuse that gives the "color". Try to use a very dark diffuse and a very bright specular to get a metallic look. Here is a little example I made to explain this better: As you can see, to get a gold like surface, I use a diffuse which is nearly black, but my…
Basically, overdraw is where your alpha is making your diffuse texture invisible. When you are using alpha to cut out the shape of leaves and pine needles, you want to make it so your plane fits the shape of the leaf/needle/whatever as best it can so that it does not waste resources. If I remember correctly, the reason is…
Looking good! My only critique would be: It looks very diffused. Almost like it's normal and diffuse only. Perhaps add some simulated moisture to portions of the rocks to add some specular/gloss variance. Maybe water leaking from the sealing or something as well? Maybe more diffuse variation as well, From asset to asset.…
Had some time to work on the Sci-Fi Girl, did the lowpoly, baked and started texturing (mainly base colours and AO so far, been learning Marmoset for the day). Also posed the character in Zbrush but I seem to be stuck with copying and pasting the UV's (they got lost), so unless I can find a solution I'll just create a…
i had a really good look at that pillar, and i reakon i can see a few slight smoothing artefacts under your strong diffuse, blatently i would not know if you hadnt said, cos you had the amount of detail and strong diffuse, but if you had a cleaner object with less diffuse detail, i would suggest that the effects of your…