oh please, please stop with those <3 .. for starters you need to actually show some progress that you have actually attempted to try. Post some examples of models and rigs and scripts that you have done! nobody is going to give advice on something just because you "want" it. go ask it on your own thread again, not try to…
Love the visuals. Watched the first three episodes so far, they are visually stunning and inspirational. Script-wise however, all three so far just felt a little too much like they were written by angsty teens who figured throwing around a tonne of swears is cool. I'll definitely be watching more though! There's plenty…
For the cylindrical cut, just position a cylinder and use a boolean or solid/axis drill. For the modo document, go for it. I've got something similar (see signature) but it's a bit out of date and mostly regarding essential scripts rather than modo functionality. If you'd like I could add you to the editing list, I'd just…
understood - your code can't handle mirrored or splits in uvs I don't think, but it's a decent workaround! I logged this 2013 problem with AD also some time ago, so fingers crossed they will respond. I could look into a script to generate the data but I get the feeling many realtime/game folks are steering clear of 2013…
your using pralls export script right? iv mostly been using blender and smd-tools to do all my source exports, but just give me a sec and i will try out a quick thing for source and see what works. after making and assigning your material try to add a texture that has the same name as your vmt to the diffuse/color channel…
Flash is great for indie games but for portfolios it just slows everything down and makes a dependency that might not exist on a potential employer's computer. Another way to look at it is this: If you've got only a few seconds to impress a potential employer do you want to waste those seconds loading some flash nonsense…
i would do it modular. You can check out My ninja city script too. It creates building using a modular building approach. Its also a procedural city generator. as for the AO.. you can bake out AO for each module if each module has a unique texture. [ame=" https://www.youtube.com/watch?v=SxN0cW__UUk"]Ninja City Demo -…
I can't resist, I'm going to have to get the collector's edition. Easily my most anticipated game of the past decade. Next Tuesday can't come fast enough. Also, I was given to understand that it will be possible to script your own in-game cutscenes using the engine. Has anyone here tried doing that with the Beta? I haven't…
you could try deleting the contents of zbrush's quicksave/autosave folder, it can get moody if the files in there are not to it's liking. next try moving the contents of the zstartup folder somewhere else temporarily? perhaps some script is slowing it down. strangely enough meddling in there can break the license. as in:…
I would like to mention, that method would completely remove the gradients. Actually it works much better than the synced workflow, cause of one simple reason. Basically its less involved work if you know what you are doing, and there are almost no limitations and external tools. There are helper tools (scripts mainly) for…