Using Maya, probably make the gun live and model some poly strips as they snap to the surface. Using max, use poly draw with the gun as the target object. OR roughly model some strips or rectangles around the gun and use the conform brush to make it fit the surface. You can also look into WrapIt or MaxRetopo script that…
Hey guys, thanks for the help ..the code above worked. I'm able to use tab now as a hotkey. I also changed the cycleview category to a more appropriate script category. The only restriction is that the tab key only works with 3 (no modifier key) and 7 (shift). It would've been nice to be able to use ctrl, but you take what…
hello my friend . i could u plz help me how can i find where can i use material composite system in mari texturing workflow. is it in maya or mari? is that a script? can u give me more information about that.iv read you pdf in siggraph but i culdnt fine it where can i fine and use it. tnx very much
"Normal Thief" a 3dsmax script and "Slide Normal Thief" MEL for Maya, will help get the shading right on the clumps of planes. Eric Chadwick did a great write up on the wiki about it, lots of good animated examples. http://wiki.polycount.com/wiki/VertexNormal#Foliage_Shading Basically you're aligning the normals of the…
@kanga what issues are you having with UV Layout and Max? I use the 2 together on every single thing I unwrap. I use the Pipe bridge script and have never had any issues (Max 2016) 1 click to send to uvl, 1 click to send back to Max. Works perfect every time. It's like having uvl built into Max it's so seamless.
Thats..just...wow. This looks awesome. The mood is nice! But I have few questions (as always :D :D ) 1. The branches are made by hand, or some script for placing branches ? Or it's Object Paint tool in Max? 2. Is this some special shader for foliage? Or pretty similar to this from D. Lazarski's tutorial? BTW: pine needles…
:D You may still be able to see the advanced properties somehow in UDK but I haven't checked. All those default options come up in a window like the regular properties but it's a gold mine of stuff. You weren't able to change anything that was scripted into the actor you were editing, but all the other stuff that was…
If your used to silo and blender your going to have to get through the hate period with either max, maya or xsi. They're just different. So far as customisations go, Im trying to make max work more like silo, functions are smart and based on selection decide what to do. I posted a script a while back that mimics silo's…
Hi and apologies. This took alot more work than I originally thought it would :( Site is back up with large views available for the paintings but still working on the breakdown of 3d objects (on image click) due to a change of mind about how to handle that. All links should now work, plus there's a php script on the…
Awesome crit. I incorporated all of the revisions and some extras. There are still some trouble areas, like the under eyebrow, the brows, cheek shape and underlips. There is some funky mesh artifacting around the ears which is from adding an edgeloop to the lower level of the rough base mesh. -edit what is up with picture…