Honestly I would avoid action script. I know some use it for rapid prototyping but flash is on its way out. Better to learn and use something with a bit more long term value. Unity is great, so is UDK. I would like to note as well that the guys who made Torchlight used Ogre3d (free) for its rendering engine.
Very nice, just bought it. I'm about 2 days into a project and this will get used heavily. Your quad-chamfer modifier has already saved me hours of work, and this will make things go even faster. Will have to spring for the quad-cap modifier at some point as well. You make great plugins and scripts, keep up the good work.
Are you talking about wearing those cheesey glasses, or about the general use of 3d in films? Personally I hate the glasses, that's for kids, but I love to see well done cgi effects. The only thing that annoys me is when the director and or producer decides that the storyline and scripting isn't as important as wowing you…
What program are you using? There are scripts to auto-scale UVs to a specific texel target. One thing to do is grab a character from the pipeline and insert it into a 'texel setup' scene. Just have the character and a mockup wall with a brick texture at your 256. You can then import assets into this scene to gauge the…
@EminentSun Thanks ( ^▽^)/ And ya that hierarchy, was totally not designed to be easily understood for anyone outside of the original team who created it. Especially how scripts/components they use to control the scene with are linked together; don't get me started on that ╮ (•˘︿ ˘• ) ╭ but... I should not be one to talk,…
bone tools works on multiple selections. if you've already skinned it, turn off always deform, reset the scale and turn it back on again. setting/getting bone scale from script is a little weird iirc. I was making a jellyfish rig recently and it did stuff I wasn't expecting. Sadly I have no memory of what I did to resolve…
One of the things I appreciate the most about this movie - is that its virtually 100% Nolan. It's not a book or comic first. His script. His story. Which he then directed. Wicked. If you ask me, the top started to slow down/lose its pace at the end. That said, I find the theory that his wife was right the entire time…
http://udn.epicgames.com/Three/CameraTechnicalGuide.html http://forums.epicgames.com/threads/707721-Q-Change-the-viewport-FOV-(field-of-view) I think what ayoub44 was getting at is the camera isn't making the street look long enough. You can change the camera FOV in the console command or change it in the script file. Play…
c22dunbar: Lighting, assembly, scripting, and other stuff is done in the editor very similar to how it is done in udk. Lighting is not baked it is all realtime lights. I just did this quickly to add some lighting to these shots for presentation here. I do not work at Crystal Dynamics anymore so I can not really show the…
We kinda started a thing like this, but turned out that viewport shader/borderless window Dota2 is still way faster. I guess some scripts could streamline the process, but this will still be more troublesome than just firing up Dota 2 and checking out with a quick import, especially since some of the latest material…