@PolyHertz Max has a hotkey feature to switch between sub-objects in screen space as you hover the cursor over them. It was added a few releases ago. Can't remember which. @Amsterdam Hilton Hotel In Max I use a script that cycles translations by hitting space. The same as UE4. Very useful.
I love Xnormal. It is faster and less fussy then Maya's baking options. I also briefly used froXnormal to export to Xnormal directly within Maya (http://www.creativecrash.com/maya/script/froxnormal) when I'm feeling particularity lazy. I've yet to find a product that is a) faster or b) gives better results.
It would have been more accurate if her Back Stab script got rejected and she had to go back to the drawing board and try again. Success is difficult to obtain and for the majority of us takes "persistence in doing". But in the end, when success finally does come, the persistence just makes it that much sweeter!
@brurpo My hack-ish idea was that you only generate it once somehow. You execute a script that sets a global variable if the sky texture has been generated or not. First time, it will generate it. For all other shaders, it won't, because the global value is now true. Really have no idea if this would work.
I think this is something we are going to do. It might be done through a script or separate GUI to not clutter the main functionality, I need to figure out what would work best. This is further down the list after fixing all of the bugs we have found and addressing the more serious usability issues.
Ok. I have been sorta distracted working on some Zbrush scripts but I think i addressed some of the comments here and did a detail pass over everything. I think I am about done with the sculpt?! And because the arms sorta get in the way a screen shot without the arms...
bumping this. While I have no problems with smoothing vertex normals my colleagues might like to have smoothing groups to work with in Max. Is there any way to export them? I use SP5 and tried to use both Export as standard dialogue and export as a layer script with smoothing groups turned on. But no luck yet.
ya i prefer just linking directly to images and using the back button. Always works even if scripts are blocked, just works better and lets people view the images how they want, can either click images than go back, or people can middle click them into new tabs.
yeah with nitrous enabled in shade mode it is really hard to see which is flipped and not. In dx mode you can see clearly. Thats a nice idea Eric.]Is there a script to flip all the normals in the same direction even if there are faces flipped in the wrong direction and some in the wanted direction? Edit: Nevermind found one
If anything puts me off a portfolio, it's one of those effing 'plug and play' script galleries. Do yourself a favour and jusr don't use them. The best websites always have things like simple thumbnails which link to larger images. Quick loading, none of the annoyance, works across browsers.