Hi! I know this thread is a few years old now, but I want to download this script. When I google it it says that it's free but on gumroad he's asking 8 USD. Anyone know where I can get it for free?
Haha, wow, am I the only one that read "less than employed"? I guess I've been scripting too much lately. Well, glad I was wrong, and you are in fact "= employed"! Congrats on the job man! :D
Thanks for fixing that pasha_sevez :) That script seems to Uninstance all the instances in a scene very handy but I what i want to do select all instances in a scene or get a list of them. If that makes sense ? Not sure if that's really possible though.
Hum, I think the main problem of Unity is about the shader. Didn't find a way to make a shader composed with diffuse, specular and normal map together, unless you download a shader node editor or you have to write a script for it.
Yes, you need the android sdk installed. You need to write it in C# or Unity Script. You can mix them, C# gets compiled first, but it can cause issues. Write it all in one language if you can.
Great clever automation. Obviously I mean setting the hi-poly list once and forever per object. Or a group maybe. Or - Blender would need a way to access objects in external scene files from inside a Python script.
ok, thank you for replying. i understand its not commerically viable cause of GPU etc. but i would like to learn how, is it something which can only be done with c code scripting or can it be done with a SD substance?
Blender is an awesome program. I've been using it for years. FYI, 2.5 builds do not have a bevel operator, nor do they have the skin face/edges script. Appearantly both of those won't be redone until Bmesh is implemented.
Andre Hotz has an improved mirror-weight script, among many other useful Skin tools. Some pretty awesome stuff in there, though Rob might start freaking out if he looks in the innards. (don't do it man!)
Love it :) You guys have done some great work. Hope it all comes together as planned, should be fun. I should ask Flavius to show me some stuff, is he still doing shaders or scripting for you?