Hello Everyone. So, I am facing this issue quite a lot nowadays. This model was exported from fusion 360. My question is, is there any way to remove this edges quickly in an automated way without cleaning up manually in 3ds max ? Is there any script which can clean this up fast? Thanks in advance
I am getting this error: # Error: file: /Applications/Autodesk/maya2016/Maya.app/Contents/scripts/startup/AniDeformationsMenu.mel line 30: NameError: file <maya console> line 1: name 'maya' is not defined Anyone seen this before? fixes?
Firaxis is looking for an experienced animator to help us create our latest AAA title. Max scripting experience a plus. Serious candidates should send an e mail of inquiry and links to resume and online reel to recruiting@firaxis.com ( and mention Andrew Clark )
Hey everyone! I would like to show something I'm working, this is almost all animate by sliders, with expressions and scripts I hope you glad! Tks! [ame=" https://www.youtube.com/watch?v=bJpe3ceGIcw"]Iron turtle - Rigging - YouTube[/ame]
@Panupat Yeah but i'm trying to make a simple script for a toolkit with different useful functions. One of them is making a "radial mirror simetry" with a user value for the number of copies. Here's a gif with some tests:
Just found this: https://polycount.com/discussion/37382/maya-wrapdeform-to-skin to prove my point. Sadly, I don't think I have the script anymore. But, perhaps there's now a builtin way? :)
Currently, I'm using DCbool Manager script\plugin, but yours look a way better! Keep it up :) What about performance tho? Did it cost extra fps to bool simple objects?
I had similar issuses when applying the 3dsmax Clean Scripts on max 2010.it even messed up my main menu for some reason, not sure if this could be your problem though.
Been using the beta since it was released - not upgraded to the full 4.0 yet. It will break some scripts and animations are handled differently now (some 3.5 settings are depreciated) but generally the process is pretty painless.