I think that I got everyone. If I missed you or derped on your entry, please let me know and I'll fix it ASAP! http://www.dotahattery.com/hatters As a reminder, until I build scripts to automatically update the info, I'll need your help to keep your entries up to date with new workshop submissions and new items accepted…
Ah, yea that works. It didn't like it when I highlighted the code before applying it, had to add the code group to the post and then paste the script into that. If you guys plan on updating it in the future, should probably change it so hash tags aren't treated like search buttons. And would be nice if it had a scroll…
Haha, yes, this just kills me - if you want to be sure that all the options are set correctly, you pretty much have to have a script which goes through all the objects in the scene and sets their per-object attributes correctly, and also sets the global attributes. I did that and now whenever I feel like backface culling…
I am a complete Knewb. I have experience in Illustrator and Photoshop. I think am interested in becoming a 3d technical artist, I would like to design and learn script. I figure I need to know how 3d software works before I start scripting for it. I don't have any money to spend right now so I was thinking of down loading…
It depends, if your game is making extensive use of these perspective tricks then you want to lock the FOV. You could even script FOV changes if this puzzle is a small piece of a larger thing. Typically FOV should be a user setting, except in cases like yours where changing it would break an illusion. IMO leave it as it is…
perna: Did you read his question wrongly? What you describe sounds totally weird... it's like you're adding MeshSmooth in order to subdivide it and then get the inverse selection of the edges... that doesn't get you back to your original "control cage" at all! SyncViewS' script works perfectly though. So simple, too! I…
I think something really important that i have learned over the years is, push yourself not only to be an artist, but to be really technical and know your way. Learn technical material shaders, some code on how to do things, unreal script and max script always come in handy. Just really understand what you are doing from a…
@Flight > Yeah the alpha channel thing is really annoying in Blender. Unfortunately I don't think there's a straightforward way to bake the pivots in Blender yet, you're best to do that very last step in 3dsmax using the pivot baker script made by Epic :( There will be alpha vertex painting in Blender very soon but I guess…
I've got a half-developed one based on a Python timer script and Rob Galanakis' custom 3dsmax autoback script, which adjusts time intervals based on file size so it's not constantly interrupting your work every 5 minutes on an intense scene. I need to find time to finish it up, I think it was close to done, just needs some…
https://www.highend3d.com/maya/script/free-smartmesh-tools-for-maya I've been meaning to check this script out. I think it may be what you need. If you do try it and its good, please let me know. Myself, I haven't found much frustration with what you describe. I just save outliner organization for the end. Grab objects,…