Great script. I like to save my Max files using the + button to save them in sequence instead of over writing the same file. Could this script be modified to save as 2012 files and to trigger to auto-save in a numbered sequence. thanks
autodesk should add the modifier concept of 3dsmax to maya - I can imagine that you script works well but still I would feel abit uncomfortable having to run a script constantly in the background. The GUI could use some simplicity
[ QUOTE ] One question though, which is better, Max or Maya? [/ QUOTE ] Max for modelling, Maya for animating...(I'm talking straight out of the box, no pluggins or scripts added)... ...otherwise if you go and download the right scripts and pluggins they are pretty similar...
[ QUOTE ] I think we need some good scripts for repetitive skinning tasks. [/ QUOTE ] There was some cool stuff like this, some barely realized though, in the Skin Or Die script for Max. Worth a look-see. http://www.scriptspot.com/andrehotz/
Ninja UV (formerly KAM mapper). http://www.creativecrash.com/maya/marketplace/scripts-plugins/texturing/c/ninja-uv--2 it costs $25 now, but it is a great script, and the author is always adding cool new features.
[ame=" https://www.youtube.com/watch?v=x2pWMprxcow"]koddeFKController - A Maya MEL script for speeding up orienting rigging control objects - YouTube[/ame] You can get the script here: http://kostas.se/files/koddeFKController.mel
Also, one of the Soulburn scripts has a brilliant 'pivot aligner' script that pops up a GUI that allows you to visually place the pivot in many locations, and is customisable from within the GUI. Very useful for modular assets.
Sorry to bump this, but it's unnecessary to create a new thread when there's already a thread. Just curious how you run the HKLocalTools mentioned in the OP? Nothing happens when I run the script in the script editor. Is it compatible with 2014?
You could try PolyVis. It's an old script, but it does what you want. I just downloaded it and tested it on a bunch of overlapping boxes (Max 2011). Still works. http://www.scriptspot.com/3ds-max/scripts/polyvis/
I found this script the other day when I was unwrapping an asset with a lot of curved pieces. Should work pretty well for what you're doing. http://www.scriptspot.com/3ds-max/scripts/uv-strip-straightener