Here's another thing I'm trying with the same sysInfo.currentDir. Again, when I first open max, it looks for a totally different file. When I close the script and re-run it, then it works fine. Any ideas? ( openScript = sysInfo.currentdir + "\\myTools.ms" filein (openScript) )
It's in Preferences>Selection>and click on Camera based selection selectPref -useDepth false; //drag that to a shelf button and that will turn off the camera based selection. selectPref -useDepth true; //drag that to a shelf button to turn that on. If you want it to toggle talk to Mop. He's the man with scripting.
Looks like the Camera based selection is on automatic mode. Try to turn it off in modeling toolkit. If as you said the option is greyed out, you can try to type this command and see if it does something or if you got an error message in the script editor: selectPref -useDepth false;
Terrain creation tools such as World Machine or Terragen might be helpful for this. Maybe after creating your terrain and your road, this will help as well: http://www.scriptspot.com/3ds-max/scripts/ant-stitcher-fast-and-easy-way-to-connect-two-meshes-in-3ds-max
Have you tested the script for weighted normals? It averages your normals to the surface thy are applied to, it does a good job for simpler objects so since you want lower res meshes it might work for you. But it converts your object in editable mesh.
Yeah absolutely, if you're just using the stock animations it's pretty weak, but with the animation control scripts they provide you can really get some nice results. Unfortunately most people dont go that far and it's very easy to see who the lazy devs are ;)
hhmm, i run "B" bevel almost in every operation i do, i always thought it was my fault. I know there's probably a few bevel script out there, can anyone try and fix this. Would be nice to have a bevel like in Maya.
Hey Rhino are you sure ? It's not working on any computer of my company ... Are you working with a normal install ? Or are you using script ? Here is a video of the workflow can you do the same thing with Max 2010 ??? http://img508.imageshack.us/img508/6964/max8selectionfrompolyto.mp4
I'd listen to MoP there. There is a script that automates this process, but it sounds like you're just starting out in Max, so it's probably in your best interest to learn the manual way, at least the first time through (like we all did). Best way to learn.
There are no SMD or PSK import/export scripts currently. What's funny is that the people who tried to write them never had the games to test them with nor will they release them until a new blender (which is usually "forget it i'll never finish it and keep it to myself")