Blender's .obj export script doubles the verticies dued. ;p export and then load it back in blender and you'll see it doubled i think Horrible 1st post hmm
yeah, this is all from blender 2.36 (fraid of 2.40 atm) using der_ton's scripts. Imported the corpse w/ skeleton, deleted corpse, rigged brak to it, and exported. Done.
Oh that's cool, I appreciated the scripts he made for Photoshop, nice guy. How were the bitmaps setup for his app? Like the one I've been given? Or...?
Another script for this, works great... http://area.autodesk.com/forum/autodesk-3ds-max/autodesk-3ds-max--3ds-max-design-2010/fix-for-viewport-switching-in-max2010/
PEN Productions and Paul Neale are offering Master Classes in character rigging, scripting for character rigging and Max to Mudbox work flows. Drop in to our site to read more. http://penproductions.ca
I created a macro script and added it to the Main toolbar in Max but the words are clipping off. anyone know of a way that i can re-size the button so it is larger than the words in it. Thanks