@Obscura Doing this in the material isn't going to work as the lanterns and the rope are different materials, and they are instantiated along the spline. Is there a way to get this movement in the blueprint itself either through the construction script or the event graph? I have several of these splines with different…
Yes! Are people really that unfamiliar with The Neverending Story? I'm pretty sure I could quote the entire script pretty accurately and I haven't watched it in around 20 years. And yeah, I do like me some Soul Coughing, particularly that track. I've actually been toying with the idea of doing a model of The Eskimo.…
We used to do something similar in Left 4 Dead; one of the guys made some scripts so you could spawn props and rotate them, so we'd spend about an hour on a map building forts, then release the zombies and fight them off. That was loads of fun so I'm really looking forward to this, and the construction system looks great.
Are you doing it manually? Usually when I want to edit normals, I always want to do the same operation (align towards or outwards from the selected face). If you're in Max and not using it already, you should check out SyncViewS script from this thread (link in his last post):…
The relationship between verts and UV verts isn't 1:1 so (at a guess) it has no idea which verts you're trying to weld together and doesn't bother trying. I expect you could write a script that welds the first selected vert to the second fairly easily but building a new target weld with gui is probably a bit awkward (if…
Oh myyyyy! I should probably take a look at MaxScript myself one of these days. Currently in the middle of trying to undo Bethesda's shoddy static batching for a specific game level, 'n' don't want to break me focus right the now. I'll come crying in a wee bit, if I get confuzzled when using the script. Tah once again!
so far i see, engine and artists, so who is going to make the game? neither assets nor the engine to display them are a game, aer you guys going to work on the gameplay code as well? For "casual" artists to be able to create a game without coders you'd need at least a visual scripting environment to like a nodebased event…
Thank you for your kind words! It was a blast making this, and the Valve supplied PDS and script were a joy to work with. The lights were the most difficult part, as I had to estimate possitions due to the lower resolution smart objects. Anyway, it was fun and I will be making more when I get the time. PS: Please vote in…
I didn't read the whole thread but I saw the videos already, and this is probably a bad anim set / script / state machine applied on these characters. embarrassing :/ But should be very easy to fix and I'm sure this should come in the next patch. Though this could mean some things might not have been properly qa tested...…
TA covers a very wide remit - we've got people with the title working directly on render code all the way through various pipeline tools to straightforward rigging and small scale scripting. If there's a clear divide anywhere it's that they're payed less than the programmers they work alongside ;) Like earthquake says,…