Not really but poor art direction certainly can. More to the point though, the idea that Epic only focuses on graphics is sort of ridiculous in my opinion given that the star of UE4 is arguably the Blueprints scripting system. Important rendering features have lagged way behind the rest of the engine, it wasn't until…
I ended up using a script in maya to adjust the smoothing groups based on the uv islands and it solved the weird stuff that was going on earlier (apparently unlock normals is not enough for maya to let me adjust smooth/hard edges like it used to be). but created a new problem for me with a brand new set of shading errors…
Thanks for the feedback... I think I will have to cut it down, I have been working on a script that is about a min in length... I'm trying to consider creating a good quality output, but also thinking about the narrative running through it within the advertisement message, I'm hoping to get started animating at the start…
I think your work is great. Diversify, find something else to do also, at the moment the mobile phone market is expanding immensely, maybe not what you're looking at but getting some programming in will land you a job. Make a small game with a scripting language, unity is great at that. At the moment markets are moving…
Hey,If you set up your models in Maya so that you have hard edges on all of the UV borders and re-export. Then setup in xNormal to use exported normals instead of average this might help give better results. Try using a cage in xNormal to. Check out this post has lots of info on it, and also a script for Maya to add hard…
Haha, I have pretty much always used my real name or the simple initials before last name and stuff. Always felt like I could have been missing out, and I'm talking never running an imaginative name ever with years of MMO xp under my belt. I guess I should just stick to the script now.
Yes, its an in house made by one guy in studio but you can check on Script spots or look at tex tools. To be honest TD can never be 100% same for every asset there is always 10 - 5 % difference plus or minus. I was total anal about it before I got into studio but some difference is acceptable. No problem man we are all in…
Hey thanks ahtiandr, that's a pretty cool workaround I didn't think about. It seems weird that I haven't found any info related to other people having the same problem or any script to at least rotate the pivot, being symmetry something so esential in modelling, so maybe I'll have to use your solution unless someone has…
Definitely an awesome book. Borrowed it from the library and think work has it in the bookshelf somewhere. Another awesome book if you're getting into Maya scripting [ame="https://www.amazon.com/Maya-Python-Games-Film-Reference/dp/0123785782"]Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya…
No, but it's always good to be on the safe side you know? As far as I can see there are no legal issues. The script has nothing written on it at all in terms of "confidential" or anything of the sort, same with the game disc, the only thing that does is the original Xbox dev kit recovery disc, but I don't think anyone…