HI. I'm a coder, only a QuakeC coder though. Never experienced with anything else but some Tribes script and HL1 code. (And I don't wanna jump into the newer engines' code because OO is shit imo)
You can also use the tremendous plug in called Textools (for 3dmax) and the function "explode by smoothing group". That will separate uvs shell every hard edge. This script is smart and clever. Thanks to "RenderHjs". http://www.renderhjs.net/textools/
I remember someone wrote a MEL script for this ages ago over at CGTalk, but it was for Maya 5 or 6 I think. edit: I think it was this, but haven't tried it our personally. http://www.safakoner.com/rnd/sobrowser/sobrowser.html
2 things I think you might want to change: get rid of the monster squirrel as it's your weakest piece, and don't use that image popup script, it makes it impossible to open multiple images at a time in tabs.
Great work man. I love the cloth! Just curious, how much script did you need to write to get this working? And can we get a shot of your anim tree for the vehicle? great work!
sorry for bumpin but I wanted to share this script by SinisterGFX: boxmapper I use it allllll the time, it gives you easy buttons to box map your selection at different sizes and has an option to auto-collapse as well.
Spent some time chipping away at various parts: Worked the cloth (wrinkles, folds, etc) Reworked the gauntlet to be more claw like Added notches for all the leather straps Added trim to some of the cloth Added stitching Added a shoulder pauldron, the upper arms felt too bear and I wanted something to echo the design in the…
Is there a way to create a load attributes shortcut? I don't want to use the auto load attributes feature but not click the load attributes button too. A shortcut would be ideal. There is no such option in the maya shortcuts window. And also I don't see anything in the script editor so I can make it a button..
Hey my name is ahmed shalaby and im just new here , i wish to introduce my self via my works here : character rigging reel https://vimeo.com/46196660 tools and scripts reel https://vimeo.com/46214600 hope you like them thank you
Is there a script or a known fix for max 2008 that will keep the FOV settings from changing everytime I hit a button or change views? Right now I need FOV around 10 but everytime I set my FOV in the viewport configuration it resets to 45 after I hit zoom in to poly.