Wow... that is a girl with a beard. Weird ^^ Nah, just kidding. Your dude doesn't really look like a dude, he is too soft. Men are hard. I find best working on men with hard brushes and girls with soft ones. Give that dude some edges and perhaps wrinkles. Men can handle that! Other than that: The eyes are different in…
Enough gebaked. I think this is clean :) Just checked that when the Cage is to big, round Shapes get Blobby or Wavy. So i made the Cage of the pumpgrip smaller and tweaked him manually. I think it´s fine now. One question: Why the normal looks in 512x512 so soft and in 2k not? I mean in 512 its tooo soft. Anyway, thank you…
Well the basics of lighting that desert scene are: sun light is a warm color, and the sky light is a cool color. Ambient occlusion creates soft shadowing. Fog helps soften the scene, and emphasize depth. Bloom add more softness and adds glows around the brightest parts. We have some things here that might help you.…
Your metal at times doesn't read off as metal. It reads sort of soft like felt for some reason. Or at times concrete. Your wall on the third render is really overblown, lighting wise, and there seems to be funky things going on with your normals. Next time you bake your stuff out make sure not to just soften the entire…
is this the same wood texture you made for your other props? i think you've destroyed the texture with the latest update. it looks way to 'color burnt' and lost a lot of the nice painting you had. the colors are clamped and yellow. the concept you just posted has an awesome soft palette. I would love to see you match it…
Thank you guys! Hey Chase I hope this will help you out a bit. One thing I forgot to add is how I usually add color variation. I usually utilize the blend mode soft light and use an array of colors. After tweaking the opacity or colors in the soft light layer I will usually add one more normal layer on top to add more…
Can we see a wireframe for the Low Poly? For an absolute first attempt this isn't too bad, you're right. You can be proud of this for picking up mudbox and actually making something instead of giving up. But if you want to improve, there's a bit you can work on in future sculpts. Accurate material definition is super…
I agree with Vig, the style isn't really meshing. I think Rockwell's Rosie is a LOT closer to what you should be aiming for. No offense to the artist who did the concept you're working from, but I am not convinced that she could heft the heavy's gun. She looks too soft to me, she should have some softness to her, being a…
as Marz Art says, it's much easier to sculpt and bake with the mouth open- What I usually do is, I'd keep the mouth open until I've finalized everything Lowpoly,texture etc- and close it back with soft selection tool when I need to rig. If its just the eyebrows you can use whatever way is simplest for you- Zbrush is good…
Also I'm playing around with post effect and all and I'm liking it. Its kinda overwhelming for me cause its the first time ever I'm doing stuff like this :) . OK so its a desert arid kind of a terrain where the airbase is and so I wanted this arid grungy brownish look. I'm referring some pictures from over the internet…