I think you're being hesitant about adding big, fat details to the model. You did add cracks and some highlights, but they're so tiny that it still leaves the asset as a whole feeling flat. Be big. Be bold. Over do what you think is big already. Handpainting is just straight up painting like a concept artist or an…
Rocks! I've exaggerated the scale of the rock walls compared to the reference because rocks are awesome, but I do intend to cover them with a good bit of foliage to balance things out.
arvinmoses that's amazing! Looking forward to using this a lot! Working on a more realistic rock smart material. Works best on rocks with lots of crags and crevices. Rock model is my own this time.
The ambient light that the lava gives off would be bright on the rocks. For the most part that is your darkest part of the rock. Maybe try to incorporate more of the light from the lava onto the rocks.
You should try to find more reference of this location, so you can see it from different angles, closeups, without the motion blur, etc. One image isn't going to give you enough information, especially when you're just starting out. A lot of reference is key! Landscape in games typically mixes two main techniques...…
Another update on this one. Added more rocks underneath, with less rocks sicking out. Changed the sizes of the rocks, adding more smaller ones around. This is definitely a challenging one to nail down.
Hi everyone, Thought I'd share my latest piece of work. I don't usually get to make this kind of stuff professionally so I figured I'll just make one for myself to practice.
^^ It's all about the silhouettes baby. Nice job on the rocks though. I'm in a love hate relationship when ever it comes to making rocks. Somedays they look like rocks, other days they turn into mud.