Here's some of the progress made on the stream yesterday. If you wanna see the process, feel free to check out the stream in the highlights on our channel. :) http://www.twitch.tv/blubberbusters
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft Madrid is currently seeking a 3D FX Artist! Job Description & Environment: As a member of the art team, your main tasks will consist in creating special effects relying on 2D and 3D techniques. In…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft Madrid is currently seeking a 3D FX Artist! Job Description & Environment: As a member of the art team, your main tasks will consist in creating special effects relying on 2D and 3D techniques. In…
Hello. I'm in the process of completing the modelling test for Arenanet. I was hoping to get some feedback/tips/advice from the community. I'll continue to update as I make progress. Cheers.
Progress on the game I am working on. Going for retro future bloodsport gameshow look. Will post weapon animations and such later. If anyone is down to playtest let me know. I have 3 more keys.
Your work in progress and experimenting with the animation maps has been really insightful . I appreciate for sharing ! Will use that on my character as well :D
Added some opaque structures inside as a test. This is using mostly Transmission and Volume extensions for now; starting to explore how to improve scattering with the new in-progress KHR_materials_volume_scatter extension: https://github.com/KhronosGroup/glTF/pull/2453
Some progress of the renders. I was trying to render the scene in Redshift, but instead it was too slow on my Titan X so I switched to Keyshot. Just starting the process with keyshot.
Hell yeah. Dynamesh is the most progressive thing in sculpting IMO. It's makes process of mesh creation so damn fluid and allow you to sculpt in any way you want
Almost final stage, the one I posted here already ;) And my current progress. Mainly revised the cloth material after feedback from @Neox , looking closely at some WoW assets I have in my ref board.