i also made a cross bow from a concept provided for the GCC team but there were some very hefty alterations to the bow so i wont bother uploading the concept unless someone requests it here is the crossbow
The disadvantages to the modern crossbow: - Slow rate of fire compared to a bow; - Decocking is a delicate and potentially dangerous process; - Difficult to repair under field conditions; - It is very three-dimensional, whereas a bow or a rifle are more two-dimensional.
I finally update this character! - Nude Body : 3100 Poly (diffuse 512x512). - Armor : 4338 Poly (diffuse 512x512). And original concept on : http://www.gorgonzola3000.com ==> http://www.gorgonzola3000.com/admin/Pages/concept/ES_soldier.jpg
I'm almost done with the pattern, In said pattern I decided to reference Grimlock again by giving it an alternate pattern of bow ties and crowns resembling Grimlock's bow tie and crown. It can be seen here: http://imgur.com/a/CFeag
Plus or minus style specifications, right? (Just in case X person has been doing CoD for the last 4 years, DOES have work appropriate for WoW, but bad idea of course to show a lot of CoD stuff.)
http://brawl.bluewolf72.com/index2.php Looking for player models and our latest news post explains it all. We have a player modeler on staff we just want more help so we are trying to make it fun. Simps latest work: http://brawl.bluewolf72.com/media.php?full=79
My question might seems stupid but i'm very new in 3d and using motionbuilder only for one month. Please don't look my excuse. I'm using motion builder to retarget animation to a character. I did the body part. Now i need to retarget to a motion capture data to the character face. But the problem is Character does not have…
I never played the latest CoD, Advanced Warfighter or whatever it's called. This looks very similar! Interesting how all the CoDs seem to go through time periods together.. What makes this one different to AW, out of interest?
Bummer man. Here's some info from Kotaku to help anyone coming down to the con: http://kotaku.com/5591154/the-travelers-guide-to-san-diego-comic+con We gotta have a meetup downtown, first rounds on me.
Both have their own benefits and drawbacks. I will list what they are for me but you're the one who has to give both a try and decide for yourself which is better. Here's what I observed: ZBrush pros: -Integrated topology tools - no need to use an external app and import/export the mesh -High-res mesh does indeed look…