It all looks pretty great except the brick pattern on your castle in the top post. They seem off scale as compared to the rest of your textures. Other than that, I'm enjoying the atmosphere of the environment and everything else you've got going on. I've had trouble in the past with brick/cinder block textures and getting…
So i've been sculpting into the stone some more. The exception being i've not took a 2nd pass, and added details into the top right quarter of the stone. It's slowly starting to come together and i'll be adding wear to the middle brick. I'll probably take some more time to add some sharper chips on some of the bricks,…
Looking good but it seems a bit excessive to model all the bricks... Not sure if just making the surface a bit uneven with some bricks would be good enough though so maybe it's necessary :) Presentation wise it's a bit frustrating to have 75% of the bridge out of focus and on a black background. It makes it harder to see…
looks good overall. The roof and upper wood textures really nicely, but the stucco and base brick textures need work. Stucco, noticeably in the bottom pic, has weird shading, and the brick looks like solid gray. Windows could use a texture pass too. You could also delapidate the mesh as well with some sagging and aging.…
The concept is cool, and what you have modeled/textured here so far is a great start. Consider bulking up the lower bricks and supports to help carry the weight of the upper story. Your original concept has a good brick size for this. Look forward to me bitching and moaning at you further to add tons of props and other…
I feel like there is something off with the bricks, they feel almost too uniform. What you could try is to give some of the bricks a different "height" in the normal map. Maybe try something like what Philip K has in one of his tutorials: http://www.philipk.net/tutorials/materials/tilesold/tilesold.html…
Yeah, there's no point in doing a whole lot of work again, you'll be fine with the mesh as it is but next time try making each brick its own polygroup. If you still wanna be able to select them and work on them individually you could use polypaint and paint each brick a different contrasting color, then go to the…
I'm finding the walls a bit plain, a mass of grey. You have an interesting pattern in the bricks though, maybe do something with the surface detail, contrast up the individual colours of the bricks. I'd also look into some kind of skirting , if you look at that shot of AC it has skirting and borders around most of it's…
Hey man, this is looking really nice! I love the little doo-dads you've added. The brick/stone texture also stands out as looking really nice. If anything the bricks sticking out of the stone feel like they've been pushed a out a little too far. They also look like they've been displaced by a uniform amount, which feels…
Here is a new tutorial! This sia short one on how to make chipped bricks in zbrush for 2.5d tiling textures. I attached a link in the desc for a series explaining how to use the brick once you have made it. This was by request. Hope you enjoy! ps more hard surface stuff coming soon. I am in the middle of a move. Wont be…