Hey guys. I've been using the xnormal photoshop plugin for a long while, and I've noticed sometimes bigger shapes aren't included in the map. I'm wondering if there's any way to get more predictable results. Here's an example. And here are my settings: And while we're on the topic, what are the different settings here, and…
I thought I had upped the exposure bias in photoshop after taking this enough.. perhaps not. I need to sort out my gamma. Quick update to address glaring things I noticed just now: Upped the polies in the gas planet and added a ring, then added exhaust cones to the thrusters/engines. Any tips on how to really get a sense…
@BIGTIMEMASTER I agree with you, calling them ancient is a perfectly fine way to proceed. The topics/threads I'm talking about never call these places "ancient", they always just offer up the art as "here's a middle east town". Thing is that even the low information voters google things like "middle east town" out of…
Just to make this clear, changing the LOD bias and changing the texture compression is great for portfolio peices. But just keep it mind if you are working on a game project you should learn the right way to do this, without thoose "cheats". I havent had this error myself, beacuse when i import my textures im very anal…
Warping UVs definitely translates over. I've done up a number of particle shaders that do exactly that, but I've also done some atlassed ones. In the end it depends on what works better for you. (Also, I'd imagine that part of the reason you're seeing that bias is that doing a tutorial with atlassed textures is a bit…
Thank you! Yeah I definitely agree with the shadows. Had some struggle with the distance field shadow offset, some really strange trade-offs for buildings in the distance. I'm assuming I didn't have the correct bias set. It might also be the way I constructed the meshes so I need to do more experiments with them. To be…
Game artisans (and cgchat previously) is pretty cool. Lots of great artists there too and i have seen some people from here in their forums. People get wider exposure, or they want to get more updates and points of view than what being "faithful" in one community\forum can offer. Not to mention possible bias due to that so…
Strange. I did stumble across this post I don't know if it will help or give some insight. http://polycount.com/discussion/88372/xnormal-normal-map-artifacts-blue-yellow and this thread: http://polycount.com/discussion/98373/normal-map-bake-artifacts-warning-9-screenshots Can't say I have ever had that exact problem in…
Working on nailing down the atmosphere and lighting. I was having a battle royale with Unreal's dynamic shadows in this project. A lot of the smaller details wouldn't accept shadowing at all, and cranking down the shadow bias left huge ugly artifacts everywhere. I figured out how to get the spotlights to behave with shadow…
I know voting is supposed to be the best tool the people have to help shape the future of the country. But I cant help at feel that billboard is merely extending the "right vs. left" dialogue that big business and lobbyists want everyone to be having. I wouldn`t consider a single candidate that is up for office, better for…