burtonyang- Oh I know, it was more of about the idea that I needed more visual interest than it was a specific blueprint. But that was something I hadn't really thought about before, so I'm glad you brought it up. So, I added some fog cards per WarrenM's suggestion, which really helped separate the foreground from the…
@Fenyce: Awesome link, I'm going for a lower tri count than his, but I'll definitely grab some idea from him, I'm still getting the hang of how to UV properly on tiled textures. @ToffeApple: Thanks for the critique. I have a some concept references that gave me some idea for individual pieces, but the texture pallet is my…
Cool! I agree, the third screen looks totally rad; the first two are totally unreadable. (The fifth image link is broken for me.) I couldn't even tell there was a character in the first two until I scrolled down and saw the other screens with the character. Even then it took a few seconds of searching to pick the character…
In my opinion, it depends. Therein, for control it's usual best practice triangulating prior to render/baking down your HP both primary and tertiary details too the low, mainly due to differing mesh data processing between IDEs. However implementing boolean operands, if your topic context is further individual hard surface…
@Sputch: All true! I'd looked into carbonmade in the past, but for some reason always felt beholden to my current provider. Not so much anymore, though :P I'm definitely considering this option, thanks! @JadeEyePanda: Good call. That's something I changed on my business card but hadn't changed on my site yet. @DWalker: All…
You use a composite map in the bump slot. You plug in your base bump map at the bottom, plugging in each wrinkle bump on the left and the mask for that bump on the right. If you have one wrinkle map you need a layer and a mask for each area you want to control. You can then animate the opacity of each map to blend the…
thanks for the feedback! sorry im so late, i didnt realize anybody replied to this until just now (it went off the first page in just a few hours after i posted and i didn't think anyone actually read past the first page :) ) I've made quite a few changes, mainly resolution and replacing artwork that just didnt look good…
Thanks for the feedback :) DWalker, you must have looked just as I was replacing the images in the simulation gallery with watermarked ones. This should work now, could you please let me know if it's fixed? Personaly I also like the banner images idea, but I decided against it because the article said to keep the…
[ QUOTE ] Get rid of guns and it would have been "Man beats people to death with a hammer" pshyco's do what pshyco's do regardless of the availability of weapons. [/ QUOTE ] aaaaarrrrgh, that bloody argument again ... look, no, you'd have "man beats PERSON to death with hammer". You can only get one, and you have to be…
Yeah, I'm a nerd when some of my boys are on the list. Last year, OSU set the record for players taken in a 7 round draft, with 14 taken - gives you a pretty good idea how they won the championship in 2003. Nothing beat the 1996 and 1997 drafts for me though, with three Bucks in the top 14 of 1996 and two of the top three…