Thr's one from sebastian from pixologic zclassroom (the building) http://www.3dtotal.com/team/Tutorials_3/ZBrush_Tutorials/architectural_techniques/page01.asp and from Food: http://www.zbrushcentral.com/zbc/showthread.php?t=69054&page=6&pp=15
I have sent a Email to one of his "best friends and a huge source of inspiration" according to this article http://www.3dtotal.com/interview/247-interview-with-digital-horror-sculptor-fabrizio-bortolussi-by-3dtotal-staff-zbrush-sculpt-creature
still working on the sigs? I was going to add the link to the enviro wiki but can't :( DAMN U BB CODE!! :D Thanks for the tip MightyPea, I dropped the www bits and was able to fit both, just nothing else. :D
I don't know how it's handled in Blender, but try this: http://www.3dbuzz.com/vbforum/showthread.php?170032-Multi-Sub-object-equivalent-in-Blender Then, look at this page, specifically the "Properties Pane" section: http://udn.epicgames.com/Three/StaticMeshEditorUserGuide.html#LODs
this depends. i personally found the maya default marking menus just too slow and not specialized enough for my workflow. here is the link for the defaults: http://www.3dbuzz.com/vbforum/showthread.php?157484-Maya-Demystified-The-Hidden-Marking-Menus
old? ancient would be more appropriate.. mk IV male from around 1918 some different track shapes from WW1 FT-17 light tank tzar tank A7V french saint charmond french schneider
Hi there, does anyone have any advice how I might go about achieving an effect like the top left model of the cliff face at the enclosed link? My tools are Zbrush and Blender. http://www.3dartistonline.com/news/2014/02/create-stunning-3d-games-environments/
Hi everyone, I just finished up this prop and thought why not make a thread with a few breakdowns, kinda looks like something that wouldn't be out of place in an Alt history WW2. Tri-count: 3092 1 set of 4K maps. Marmoset Viewer at this link>> https://www.artstation.com/artwork/nNWRo
make 1st UV for the diffuse etc. maps (overlap and mirror as much as you like), 2nd UV for the baked shadows (every polygon gets its own space in the UV). Bake shadows to UV2. http://www.3dtutorialzone.com/tutorial?id=48
I think 2D Artist from 3DTotal features some plugins/filters from time to time. They are usually looking for stuff like that. http://www.2dartistmag.com/ Now you can start working on a dynamic symmetry plugin! That would make millions!