You don't really need morph target support in your rendering engine, when you are able to do some custom coding. Once the final mesh is designed in the editor, it is better to bake the result in a single mesh and render the baked version instead of using some morph-target solution in-game. This way you could code the…
I prefer the term "visualize". :p But yeah, I find it helps to quiet my head for a second to think about what I'm trying to design, then get it down on paper as quickly as possible. Refinements can come later. If nothing comes, then I'll just lay down a series of quick thumbnails and develop whichever looks the most…
To be honest, it kind of disappoints me and says a lot about most videogames now that your mind goes to people will tell others how bad it is, leading to worse sales. Are you saying that you'd prefer no one discussing it, keeping it under wraps until everyone buys it and have them realize its not a good game? I actually…
1. True. You can use whatever you want, everything will be tris in the end. All quads just make modelling/uv etc a bit more convenient, but if it hindrances your work then just use anything that will do the job. 2. Somewhat? From what I understand, the consoles/pcs are indeed powerful enough that you shouldn't worry about…
@Lexinator117 You are welcome and the monster looks cool and creepy (I would assume you like dark souls since those games have the creepiest monsters I have ever seen in a videogame). I appreciate your concern but you don't have to hide the work. About the photoshop brushes, you don't need fancy ones to be able to paint. I…
b1ll, fantastic stuff. i read your description as the pics loaded and just couldn't help but laugh at the awesome robo samurai--i love that sort of blatant attempt at mimicry which by all means should fail... but as pointed out, on an anime or within a videogame universe, would be considered a believable person you…
If there was more of them, games were driven by "faces" and the consumer had a longer memory for games then I would say yes. But to be honest I dont think "major" hollywood talent like kevin spacey really cares about the strike in the long run. Considering their star power and infrequency of videogame appearances, I'm sure…
Haha, I can totally connect. ^^ Probably cause I kick so much ass all the time. :) I think their alpha-male-mumbojumbo is quite tongue in cheek. Everything is SUPER BADASS. I dunno, I think their manlyness and oversized muscles fit the setting quite well. I mean, they are no less silly than almost every single female…
Lighting is awkward and soft. It seems to be getting really strongly highlighted when it should just be getting ambient light, and you haven't gone and put punch into little highlights. The result is awkward and videogame-y. The texturing is overall pretty solid, but it really lacks a layer of believability. As for your…
You guys are pansies! "Oooh nooo too much boob!" "What the hell kind of material is that! Thats soooo unrealistic of them to do that!" Boohoo, they're big tits in a fighting game thats obviously not going for a realistic approach. So sit back, remind yourselves you're fucking MEN, and enjoy the bounciness & voluptuousness…