@KaidoDreamers - love the style, especially the cartoon smoke! Been working on a low-poly / low texture-detail thing for the #EndlessEngines competition on YouTube. Next time I'll be more confident with animating rigs and adding more particle/smoke stuff , I couldn't get that flat shaded look I wanted so left it quite…
My last commission. New Lowpoly character for cartoon videogame . Very similar to Clash Royale style. Rendered in Marmoset toolbag 2. I hope you like it guys!!!!!! The concept and final model. Avatar for the game. https://www.artstation.com/artwork/DzvoO
Am working with unity 3d on a game that am making am using blender for some graphic any help is welcome. I took classes in how to make cartoon long time ago train to implement that in blender to make game texture.
Thanks man, i want it to look like the cartoons so it will not look realistic. I am talking about the black lines like in borderlands (cell-shading) or am i using the term wrong :O
Many Many Thanks for commnets. Its all for a children cartoon story where every thing is imaginary. Thanks for some suggesions. @Justin_Meisse Many Many Thanks for above vedio. Its good reference for Underwater.
it really baffles me how a movie could in any way be better dubbed , cartoons maybe but still usually not as good as the original. Also i wouldn't want to see an german movie dubbed in english either.
That's a rather vague request. The way you draw the perspective of your cartoon character will depend on what they look like and what style you're going for. Do you have a sample of a character you want in perspective?
I remember seeing a video where Cartoon Network built just that, animation desks with the rotating centers that had pressure-sensitive screens in 'em. Pretty awesome. edit; google brings up a few examples
Neilberard, perhaps I didn't clarify enough through my original post...The proportions are intentionally skewed to that of the He-Man figures/ cartoons of the 80's. Here is a pic of a figure in case if people aren't familiar.