Finally got round to reading the latest instalment, great stuff as usual! It's good that you've taken the hair so far, looked intimidating to start with, but your break down helped make it seem alot more manageable.
Deyum this is long. I'm going to have to read through on my next break. My first quick crit is that the design could be improved, but I won't go in too muhc depth until it's all finished up!
HA! i read the title to this thread and thought of prison break... watched every season. i personally LOVED it. ya, there were some slow parts, but really, it was like one long ass movie. real good.
Okay, time to get back to it after a short break. I've been playing with the camera's add-ons, and I'm really starting to like it. My only issue is the poly count. I was hoping to skip retopology on this project and just work with a dense mesh, but it's already at 27 million polys. At this rate, my computer is going to…
Mine is very similar to yours, I just flipped it so that the layout was reversed. I would recommend putting some spacing with the bullet points to break it up so it isn't a block of text, its a little hard to read.
Daz: Does that make the selected faces into a new, separate object? From what I remember, it just breaks them off into a sub-element of the original object, which isn't what's needed here... if I'm reading it right.
Taking a small break from sculpting. decided to texture the door to help get a feel for how the details will read. they seem to be holding up ok :) next is to test out my trim sheet on some architecture, post coming soon!
Great job! I'm really digging your work!! I started reading this tread from the first page on, its pretty amazing how far you have come! Your work improves with each piece you post!
Agreed, you are basically inviting scrutiny in a very obvious way. The focal length might be something that plays a role subconsciously (although I don't think it's very unusual) but the low angle and strange placement with one corner over the edge looks out of the ordinary immediately. Some of this could be used…