http://davidsequeira.deviantart.com/art/wood-material-396928193 A pretty good tutorial for creating wood with a lot of detail, specifically because it's borrowing from image sources, but the end result is nice and can easily be cleaned up to look more hand painterly.
I would really suggest looking through these two http://www.thegnomonworkshop.com/store/product/396/Character-Modeling-for-Production http://www.thegnomonworkshop.com/store/product/425/Character-Texturing-for-Production#.U3zWJ_ldV8E They're a bit old, but at the time they blew my mind about production. Though loads of…
Then you can't open .ai file via any method apply more powerful
solutions as how to repair illustrator file This one blog is very interesting, it is related your issue - http://smallbusiness.chron.com/recover-work-illustrator-39270.html It is the source of guide…
Im thinking about building a new rig and I'm not sure whether to go with a Geforce or Radeon. Ive been using CUDA to bake maps with xnormal on my Geforce. However, I'm looking at a Geforce 970 (3.5gig GRAM) or a Radeon R9 390 with 8 gigs. Double the amount of RAM for baking on the graphics card is cool, but CUDA doesn't…
Disclaimer: While I'm a programmer, I haven't written a "proper" render engine. Some of what I say is from my own experience, and therefore may be less than 100% true. With that said... First off, one thing that we should be clear on with half/float/doubles are approximations of decimal numbers. Computers don't really have…
slosh - Thank you! Your guys looks great too. DESMOND - Thank you! I am just too lasy to be lasy) Uploaded my guys and girl to Sketchfab. [SKETCHFAB]82e8c298611c40b08175f3e59f6f6662[/SKETCHFAB] [SKETCHFAB]426c7bbae8ad4d91a4ed74b0e533e742[/SKETCHFAB] [SKETCHFAB]44d658bf65df45cc9ecfeeb9705c85d4[/SKETCHFAB]…
Hidden content is hidden. You know photoshop can automate a web gallery that puts everything on one page right? It takes three clicks to see your content. Reduce this to one. I'll be outright with it. This is the type of site employers hate, and it's hurting you in the long-run more than you can understand. You know…
that's what I meant with "send UVS as positions", if he changes the vertex shader in such a way, he would see a "render-to-texture" like effect in the viewport. Once that is running, just do a screenshot of viewport. todo so edit line 398: OUT.Position = IN.UV*2 -1; however I further analyzed the effect, and this likely…