First I took several ingame screenshots from different angles. Then i imported the images into Fusion 360 and calibrated the desk to my wish height of 760mm and started modelling. It's really easy with Fusion as long as there are enough edges and corners. It's not really finished, but I don't need a perfectly finished desk…
Hello Everyone. So, I am facing this issue quite a lot nowadays. This model was exported from fusion 360. My question is, is there any way to remove this edges quickly in an automated way without cleaning up manually in 3ds max ? Is there any script which can clean this up fast? Thanks in advance
Thanks for replying! Do you think the difference from 3.6 to 3.8 GHz would make a significant difference? is it worth it going for 3.8 or a 3.6GHz won't hurt that much?
needs more 360 no scopes and call of duty montages, also you need to seem a bit more energetic. Basically be what you would want to see on a commentary
Iv updated the main post with the new final render, wire frame render and 360 render. Thanks for viewing guys :) been a really fun project and learned a lot.
Playing years of competitive street fighter made me master hand to hand martial arts. And especially with wrestling bears and doing 360 spinning pile drivers on them!
There's a. mass effect art show in SF tonight as well more info in the link http://www.thisisxbox.com/360/mass-effect-art-exhibition-opens-during-the-2012-gdc/
Check out the Winston run (2:46) from the Overwatch opening cinematic. The planting hand wouldn't be in a fist the entire time. https://youtu.be/f13oYM3CJsY?t=166
Okay now that sounds more interesting :D Since I'm getting Bulletstorm on PC I might as well get Vanquish for the 360, when time and money allows it :)
Yes, we will be releasing it on PS3, Xbox 360, PC, and there will be several other ports including the DS and Wii. As far as working with the PS3, I'm just an art monkey :P