The best : [ame]http://www.amazon.com/Shadowline-Art-Iain-McCaig/dp/1933784245/ref=tmm_hrd_title_0?ie=UTF8&qid=1302501358&sr=8-1[/ame] The other best : [ame]http://www.amazon.com/Art-District-Weta-Workshop/dp/0062064304/ref=sr_1_1?s=books&ie=UTF8&qid=1302501613&sr=1-1[/ame] And the absolute best :…
You can do that example already using 3dsmax's Modifier Stack. The base object of the stack would be a simple mesh, your "layer 1", then you'd add an Edit Poly modifier as your "layer 2". In the Edit Poly modifier, you connect the edge rings to create the supporting edge loops. Now you can drop back down to the base…
I'll mirror what was said above, you'll be looking for the $phong function if you want to use a specular map in Source, as opposed to what you're using which is basically creating an envmap, with a specular (hence your model looks like chrome). You want to use something like this in your vmt: "VertexLitGeneric"{$model…
Wow any ones eyes open yet? suggest taking a quick look at that link if you haven't short read. Matt yea speculation has been made but you can pretty much ball park a decent figure yourself, for whatever reason a few months back i estimated how much a small college would make and boy'o'boy was i shocked. I think it is good…
Thanks for the critique. I'm pretty much set in on a project at work for a good long haul before I can show anything, so I am actually in the process of working on some new stuff to fill out my personal portfolio. I've got some decent stuff, but my skills have greatly improved and I think I can definitely fill in some of…
I've got some large sandstone cliff faces I'm working on right now that are going to have to tile both directions, but to break up the repetition well enough, they need to be 2:1 (2048x1024). I've been partying with Wrap Mode in Zbrush on some other tileables for this level, but it doesn't want to work properly with…
We are in desperate need of a level designer that knows how to use UDK. Knowing UDK is a must because you will be placing the objects and creating the level. Maniac Hollow (BETA Name) is a story line based horror game with a run and hide engine. We already have 9 people on the team so far. Please email me at…
A colleague of mine has been playing around with the terrain tool in Unity recently. One thing that we don´t seem to get a hang on is how to change the dimensions of the splatmap. Changing the dimensions of the terrain itself to say a 2:1 or 4:1 ratio only stretches the splatmap (and all brushes). How can this be edited so…
GameStyle: Anime MMorpg: Between the realistic and cartoonish style Hello we are looking dedicated people to join our team. Currently our team consist of 2 programmers (1 busy now) , 6 3d modelers (2 busy now), 2 music composer, 1 texturer, 1 sound fx maker, and 1 concept artist We do not expect you to work everyday but…