Hi guys! Working on a big orc character at the moment to develop my character creation skills for games. I am currently working on the high poly right now trying to be a bit bolder with my changes to the anatomy and such getting to a stage now where feedback and critique would be really helpful for me to improve. Cheers…
http://www.cnn.com/2005/TECH/05/23/brain.download/index.html If this is true, then I hope when I'm 63 I have enough cash to get me a new kickn' robot body. Imagine how it would be though? I mean, it would be like owning a computer. Imagine the upgrades? God, I love this kind of stuff!
http://www.joystiq.com/2013/05/08/ea-lays-off-900-employees-in-organizational-restructuring/ I didn't actually find how many were developers vs. secretarial, etc. but constantly reading headlines like this over the last few weeks sure makes me nervous about trying to find work.
BAPTIZER http://romanyukart.com/store/wip-wrist-02/ https://youtu.be/zkKTuPRmayQ Series weapons for the VR project SHADOW CORE. The wrist weapons that I co-opted at the end of 2016. Based on the game art of 2000 recycling in like style. Model ready for the game engine UE4. Weapons refers to the character of the…
So.. let me get this straight.. The studio that made a game raked in over $200million last fall is deemed expendable? http://ca.ign.com/articles/2016/01/02/disney-infinity-now-most-popular-toys-to-life-series-thanks-to-star-wars-2
Some good references: http://www.cs.virginia.edu/~mjh7v/bib/Oren95.pdf A good source for Oren-Nayar with descriptions, tests, logic behind it, etc. http://graphics.stanford.edu/courses/cs448-05-winter/papers/nicodemus-brdf-nist.pdf A good source of terminology, formulas, etc.
naah it was much more colourful and you could cycle the colour bands bit like this http://kottke.org/10/02/insanely-deep-fractal-zoom EDIT actually looks like it was fractint , but I get this message about requiring a palette based video driver
11/02/2019 Continuing on with the verticality, I expanded the environment outwards and upwards to form structures. I also walled the complex in so that there is a definite end to the area. My making use of new kit elements to add a bit more detail to areas around the level:
Hi guys, I updated the wood in SD5, so it should yield the same results as in my screencaptures. (Both the SBS and SBSAR.) Enjoy! (Dropbox is still uploading the file, but in a few minutes it can be found here: http://kay-vriend.blogspot.nl/2015/02/wood-board.html )
Update 4/20/05 @ 2:04PM Just finished making some monitor textures. Going to make them animated textures hopefully. Also fixed the alpha channels on some of the light textures. Still a bit too dark. Edit: Thumbnails anyone? Sorry.