ROHITH06 I like your breakdown more than Polyshark's. at a glance, i can get a good sense of the modular parts of the scene. @PolyShark that breakdown looks like it took a long time to color and make that color key, but at a glance, i don't see any valuable information in the image, and im not sure what its purpose is. is…
I suggested a "change" to how things where done to sort out issues that might be these very things and a few weeks later i was "fired/let go"... they threw money or at least the main boss threw money at me and i enjoyed it i declined the funds but it didn't hit me as to why he was doing that the 2nd in "command", must have…
Hey JustColorado, Pros would probably use a plugin :) I assume you've googled for building modular structures/things. Here's a tute that might help you get your head around what you are doing when you are creating modular features:…
Gonna be harsh but hopefully you'll press forward: Trees - those are a hot mess, they are void of good silhouettes, out of scale when compared to the scene; and really don't make much sense being that high up, not many trees would grow at that altitude. You lost your directional light, you had it earlier....where'd it go?…
Do you mean in general or like for alphas? Im using Lucy Lui as my reference for this face so I have a lot of images of her. But the main image for pores for her is a B&W high contrast image of her face. In fact if you do a Google image search for images of high contrast, B&W portrait, photos you can find some great…
use to: The same! In the mid 90's! ( but with my first attempts at character modeling in "NURBS" which I was told was for organic modeling. This left hand looks just like my first attempt figuring out a head ) Avid editors retreat licking their wounds and settle for gitn' their fix modeling flying logos instead. :) I made…
So much painted work, but no turnarounds or call out sketches! Don't worry its a trap many fall for, websites promote marketing art, final illustrations and ridiculously polished works as 'concept art'. It seems like everyone has done a good job so far giving you art advice, so I'm going to add two links you should…
This thread started to look interesting. I agree with danielgalanty, that a bit more SSS would give that nice fleshy look for the skin. Are you going to bake thickness map in Substance Painter as well? Would be interested to see the results of that bake. I really dig his eyes. Looks convincing at the moment. :) But the…
http://1up.com/do/newsStory?cId=3148099 Uwe Boll Calls it Quits? He's mad and he's not gonna take it anymore. by Jane Pinckard, 02/15/2006 Eurogamer has a lengthy article up about Uwe Boll, known to gamers worldwide as the biggest champion for movies based on videogames. Unfortunately, most gamers think Boll's movies fail…
Day
four, fourth head! I got some really nice feedback from the super kind artist Sanna Kempe, and we
discussed things a bit. After that talk, I decided to start working way lower
resolution and start adding hair to my sculpts. I was also advised to use a
base mesh! I will also start following the original head prompts,…