I haven't started writing my own shader from scratch yet. I'm working on an expansion pack for a game that happens to need a graphical update. The graphics programmer at our company is booked solid working on another title. So we're having to make due with a programmer who's never done graphics before and myself. We're…
It's because I'm used to populating FPS levels with thousands of modular assets and being expected to hit frame rate on a console. In that context small individual savings add up very quickly. I will grant the box is an unattainable goal in a lot of cases but it is the ideal bottom LOD. WRT pounding an object into a basic…
To be an environment artist you dont necessarily need to have full environments, but you need to at least be able to show that you can work on the grid creating modular highly reusable pieces. As long as you have something that conveys that, the rest can be props. Full environments are just so employers know your skill set…
It's a modular rifle that can be chambered to fire most standard rounds. Here in the UK they are only legal if they are chambered to take .22 rimfire or 9mm chambers - and you have to jump through real hoops to get them. In the case of the Connecticut shooting, the rifle was taking .223 rounds; whether the rifle was…
Thanks so much for the crits guys, long hours can impair your judgement. Nate: Went ahead and tried a desaturated version and kept the desaturated sky in the second version as well. Vcortis: Bumped up the contrast a bit. Matroskin: Spent a good bit of time revisiting the original concept and bringing the colors together.…
That looks cool =) . Really like the mood and vegetation adding silhouettes everywhere. Also good job on the overal use of modular stuff everywhere! some crits: -i think that tree is losing way to many leaves, it would be about 2 seconds to strip it naked at that rate! It adds way too much energy in what should be a moody…
The way I think about environments is a bit different depending on game vs movie. With a movie you have to think about the graphical read and your areas of interest. The shot might only be there for 5 seconds so what is it that you need to sell as an idea to the audience. Also, camera angle and shot should be something the…
Thanks for the response, and yeah I agree with the above, for some reason once I get a certain amount of any model I'm working on done I tend to rush the presentation of it, don't ask me why coz I do it all the time! It's a habit I'm trying to break, I must get a little impatient towards the end of a model lol Also I was a…
If you are going to do a big scene you have to have some way over layering details on. First you need to know if your engine supports Decals or Multiple UVs. If it doesn't support either you could try creating an extra set of polygons above the ground to add in those details but you could get flickering issues if you do…
6 months would be possible if I were just doing 3d and I were to lock myself in a tiny room.. or not working at a job at all... The bulk of the project is for myself, but of the elements that I would be doing for it in 3d would be for my education in learning modular environment design, a little bit of level design ish,…