Mobile ready, highly detailed Assault Mech model with animations. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/25929 -1816 tri -2048x2048 textures (Diffuse+Specular, Normal map)
Hello. I want to create new skin for my favorite champion. Skin and diffuse map not complete P.S. I can not say more than words because my English is very bad
Here is my update, I took into account @Alemja 's Critique on the Mouth and the Torso. also started to mess with basic diffuse materials and playing around in Substance Painter.
Cool. As for your highlights, don't be afraid to paint in highlights on the diffuse. It can help a lot. Would definitely like to see the concept your working from. Keep it up!
Thx guys :) . @DGB: Nothing special actually. Simple poly modeling and then sculpting in ZBrush. I created a 2nd Uv slot to apply the pattern and then baked that into the diffuse map.
Some quick color tests that will double as selection groups once they're baked out. Working on the retopology as of last night and looking forward to painting in the diffuse and details soon.
Finally got around to some textures for Langspear. Diffuse and normals only. Still needs a seam cleaning and spec etc. Also started Langspier's buddy the despicable Tweed.