Hi. I have big problem. I cannot match FK arm / leg to IK pose if this FK hierarchy has been keyed before. FK chain dont wanna switch postion and want to stay in keyed pose before. Video: https://youtu.be/PrTZPhwwWXg
Please, anyone help me solve this problem. I try to create IK-handle for wrist and when i click on wrist joint my shoulder joint rotates a little bit and all hierarchy of the hand shifts aside https://gyazo.com/97bfbba8f142a271d2ed5bb537e9f56a Rotation order of joints is this…
Maybe you can try and HD Ik chain. It works well for mechanical joints. In this example grab the brown box, and move it around. The shoulder and upper arm joints have their axis disabled in the Hierarchy Panel > IK. https://dl.dropboxusercontent.com/u/2904948/Tutorials/ArmRigIK_HD.max
Another update on that same pose. Will add more poses in a moment tho, adding some IK to her legs, was sort of annoying to fit them to the board without IK ;P The concept pose! ^^ Almost Fixed some contrast on the textures aswell. Fixed the face too
My biggest note is to switch the arms from IK to FK if the rig allows it. Right now it's quite obvious the arms are in IK because they aren't bouncing naturally to the bodies movement. It's much easier to achieve natural arms in FK because the hands are affected by the previous joints