@y_m - great video, it is SFM? @RKotern - awesome work, almost a default item, i think it fits really well the character --- some updates on mine courier im on the limits of the bones too with 60, as valve didnt answered me yet if i can use blend shapes on couriers i made what i could with bones, i have bones on the upper…
Thanks for all the nice comments everyone! jalcober, uff - thanks guys! helenek - thanks man, i'm really pleased with how the animations came out. It's exciting to think what other projects we could do now (dota 2 related or not)! zaphk - haha bronto - yes! there was so much good reference for this it was really fun…
Oh, yeah, Im gonna try that now, Thanks! :D Oh dang...hopefully that's not a big issue for our submissions then! But yeah, I'd think twice now about creating something that may be on a blend shape way :D Can't wait to see what's going to change of this technical modding aspects on Source 2. And yeah, that bear was DOPE! :)…
1 - reddit post - They usually never answer anything on reddit, because if they do any kind of statement it can backfire, like when they mentioned on the first diretide that was a annual event. Imagine if they mention that they plan to release new heroes on the following months?, people may start annoying then with "hey…
Use crowbar to decompile the default ward and look at the qc file to see what the attachment points are. There should be a block like $attachment "attach_hitloc" "root" 0.00 0.00 0.00 rotate 0.00 0.00 0.00 and from that you should be able to discern what bone the particles are attaching to. If that doesn't help you solve…
I think it is safe to say that this workflow is basic F'ed... FBX import> Max 2014> rig> Wallworm smd export> Dota 2 (that's the only import option available and the only export available that even work for 2014) I also have issues with TF2 but can usually force something through. After days and days of dealing with this…
Andyk125 -- I am struggling with masks on my Pudge hook as well. I've done a decent number of items now and each one feels like a different beast when it comes to the materials and mask maps. I agree with you that it seems like so much is dictated by whatever is defined in the vmt that it can feel like the maps themselves…
They usually do, I used that dota 2 item stats page and tracked my own item, as well as previous items that were only in chests. Any item in a chest that isn't mythical or higher usually averages 16k-22k drops during a given month. But those numbers are only based off of 300,000 accounts. I have no reason to believe those…
Yep, I agree using Zbrush makes life easier. :) My workflow for straps on Zbrush is: 1- Masking just 1 ring of strap; 2- Extract the masked area with the low tickness and double sided unchecked; 3- Zremesh your strap ring to get a nice topology to sculpt; 4- Drag some copies of your strap ring through the naked handle (Now…
Up to date version of my Shadow Demon Set. However, I'm curious for some advice from you folks. Bounch is making a set that is, i think, empirically better than mine. He's also got a big following and Valve doesn't tend to put 2 sets into the store at the same time (i may be totally mistaken). My worry is that finishing…