Cool I thought as much I tend to struggle when it comes to drawing concepts in photoshop so I use Corel Painter as it has a more traditional feel but keep to photoshop for my textures. How did you render your stuff with the default or did you download a script or something? Regardless all looks mint still lol :)
I believe ignore backfacing works the same way backface culling does by using the face normal to determine if it's drawn (or selectable) or not. This is why it's allowing these verts to be selected. Would it be hard to code something like that? Probably not, you'd just have to check if those verts are behind the drawn…
To be fair, they basically were scripted cutscenes. You couldn't do anything to change them in any way; they always played out exactly the same, the only difference being that you could run around jumping on shit and the characters would look at you as you did so. Yeah, it adds immersion, but let's not make it out to be…
Look for a .mel script called localOrient on www.highend3d.com. It allows you to change the direction of the pivot point on your object, so that all your extrusions etc. can work nicely on a non xyz aligned object. Word of warning though, it screwed up the snapping tools for me, although one of my workmates uses it without…
1.) rotate the view so that you can see the front better 2.) right click in that viewport and click "quickslice", you will see a dashed line where you can define your cut - make it at the 1st 1/4 of the model and rightlick to apply that should add a splitloop (easier though with polyboost, max2010 or some custom script)
yeah, svn isn't a fan of big files at all, working with loads of max files and textures can be a real pain. Just exploring your directories can take a while if they're loaded (though you can turn all the svn gubbins off for exploring purposes, there's also a script you can drop into each folder that does the same)
I've personally been a big fan of the "Killer Tips for 'piece of software'" series of books, because they're pretty much full of this sort of stuff but without the really obvious ones. The 3ds Max one had a bunch of cool scripts and stuff. There wasn't a thing in the PS book I didn't know, but the Max one had some nice…
Thanks JasonLavoie :D A pop up thing? I didn't notice, but probably because I have a firefox script blockerer plugin thing. I'll look into it, thanks for letting me know :) . I'm more focused on the content at the moment, I can fix the presentation when I decide what pieces to put up/ what i'm doing.
Bake to Texture doesn't support all the vray render elements I want (e.g. cryptomatte) I was hoping to get around this with scripts, I've seen it is possible and some people have managed to bake vray maps not included in the Bake to Texture options: render:#bakeselected crashes 3DSMAX when using Vray however. Even if I…
Nothing in vanilla Maya for this, but we could whip up a hotkey script that drops the pivot over the highlighted vertex. Not as fluid as max, but it would at least only be one keypress. edit: I think last selected should be possible too, but I'm not sure how to go about having that work. Like as a toggle, or keypress or…