I was tossing and turning on trying to weigh out if it was smart to make the move or not (as a fellow Maya user.) I think the honest answer is, what exactly your trying to accomplish? Personally I've been working freelance and contract with using 3D in more than just games (Arch Vis, Product Design, etc), so the decision…
You can try rigging tank tracks with bones which will give you rigid tracks. Quite a bit of work but he covers some wire parameters to help automate the animation, pretty cool stuff. http://www.3dluvr.com/content/article/136/1 You might want to switch the spline IK on the main arm to a IK limb solver and use bones, it will…
Okay, I wrote a dirty script TrasferBorderWeights which kinda works. The main idea behind it to place a body file in the root namespace and the head in another namespace then store vertex weights from the body to the weights list and then apply them to the vertices in another namespace. Everything should work if the head…
The only time that it works on my end is that if I add the Unwrap modifier manually before run the script, to both the source and destination objects. If it's added using the maxscript itself, it either failed to run the script or didn't copy the info (I got both of this situation running different combination of steps,…
http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons This script can help find and flip faces, its handy for this kind of thing. You can also check on "2 Sided". Depending on how you are populating the branches there might be a way to limit the leaves local rotation. This is possible in particle view and…
Try this excellent script : http://www.creativecrash.com/maya/downloads/scripts-plugins/rendering/misc/c/filetexturemanager It can redirect Maya's texture paths and even copy textures from one place to another automagically. I had a horrible outsourced scene to deal with where textures were scattered all over the place,…
I've found that Textool's shifting of island is unreliable if you do any modifications to the meshes, like collapsing stack or resetting xforms etc. I suggest using a standalone script for this, it can be found on scriptspot.com As for smoothing groups script, it can break sometimes too. I think it doesn't work properly…
hmm thing is I wanted to learn vanilla hlsl because the studio I work at already use his own shading script based on hlsl. So I wouldn't want to learn a version that differ from hlsl as a basics for something that already differ from hlsl ( I don't know if that was clear!? :) ) Anyhow i'm still keeping unity in mind :) and…
Usually you would want to set each UV shell/island to its own smoothing group, there are various scripts floating around that'll accomplish this quickly. Also, people usually separate faces with ~90 degree angles (or more) into different shells. And don't forget to set your viewport to Quality Normals (Xoliul's shader…
Are apples or pears tastier ? Personally I think that UE has more tutorials (so if you want hand guidance go with UE), simple material, particle, cutscene and even scripting (blueprints) editor. Unity has more built-in presets (Standard shader already implemented, particles using simple checkers and sliders...). Unity gets…