you can either photoshop script or filter to get your colors turned to a trace or substance designer (Edge Detect) Then all that's left is svg import and sorting it (that could be script too I guess, or maybe you can try geometry nodes over it!) You'll want export the invert as well for full geometry. Complex illustrations…
Necro Threading/derailing. I'm trying to access the sRGB Color Space checkbox via python. Since it's not a normal subroutine, it's rather some setting for the texture itself I'm not sure how to do that? Specifically, I'm editing the example Create Materials from Images script. I tried adding it as one of the "Fields" in…
I'm currently working on a small script to get around this issue. So far it's working great and feels so good when working in max but there's one big big......when you go into create mode, creating a box, plane light,etc....it stops you from creating anything because it goes to select object. I'm currently trying to figure…
Hi there, gandhics. I apologize for the late reply. From what I can tell, this is really close to what I want to be able to do. Though, the difference between this and my own script is that I can select the vertices and append them to an array. The script you linked looks like it re-orders them how it wants to. I'll keep…
The pie menu editor is awesome, and if you don't want to pay it's also pretty easy to just script your own menus in python if you're not too scared of touching code. Blender has a built in scripting editor and even has templates in there that help you set it up. I put together my own context-sensitive menus that give me…
where you migrating files (like scripts, icons ect) from older versions of max into 2014? They changed the path for user scripts and icons and if you put them in the wrong spot it might cause a problem like that. Or if you thought the folder was redundant and you removed it, that might also cause a problem like that. You…
How the hell is a 3D model, with loaded textures and mesh data, that can be very easily extracted through a simple shell script (that browsers like FF and Chrome have already, if you look hard enough) and imported via a script for Max or Maya = to still renders or flash 360 spins? You clearly have never been in the circles…
This is not in all cases, i found it generally pretty easy to jump between the c++ api of unreal and the c# api of unity. Managed to learn enough unity in a day to make a working game actually. Though when it comes to the API and scripting interfaces of 3d packages, that is a different deal, since i work with the c++ API…
well not necessarily. For example there is plenty of free scripts and shaders for maya/max but there is also more complex scripts and plugins that add a ton of value that are not free. Like Zac and Scudz said just asking would you pay for a plugin is pretty vague, it all depends on the value. edit: Pixologic has spoiled us…
Hi Indrema, I tried may9 on maya 2017. There are many good ideas and good little scripts and I like the idea of having a version of maya with all important options correctly setup. Nevertheless, I had problems with some scripts like "to loops to curves" and "cut by plane". Sometimes, after using those tools I cannot use my…