Appreciate the feedback. I can see what you mean about the eyelids, definitely worth a revisit, cheers! Nearly wrapped up the low for the body. The first version is just going to be a straight diffuse texture with no normals, so I'll try not to overcook the highpoly for now.
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
There are few more thing that matter . Substance Painter as any of modern 3d mesh painting soft does slightly more blurry textures because they don't work in integer texture space math. Even if you work in twice of target resolution initially . People used special one pixel brushes and pixel art style to do textures ones.…
The diffuse color is basically a mask for the strength of your thin film. As you head towards white, it decreases. So what is your diffuse color for the glass? Clear glass usually is 255 white. Then you can add Fog Color to increase the glass color where it gets thicker. Effects like this, where we are seeing further…
Diffuse texture only but with the glowing parts coloured white in the alpha channel, then add a "self illumination - Difuse" shader to it in unity, plug the difuse texture into both material slots. This makes the glowing areas...glow... but to give them the haze around them you have to use image effects in Unity Pro. Edit:…
Hi, Each Time the scene loads I have to go into the difuse color and reconnect the texture for it to display on viewport 2.0 even though the path is pointing to the right files. Anyone know how to fix this ?
Sweet. Glass looks a bit foggy for some reason. Could be you're using a gray diffuse color? White is the best choice for clear glass, when using Transmission. Anything darker than white will dim down the transmission, and black diffuse will kill it entirely.
+ Fixed the curtain clipping through the painting. + Straightened out the curtain folds a little bit, to give a better feeling weight. + Created a two-sided fabric shader with a simple camera based falloffs on the diffuse, to get that velvety look. One falloff darkens the tones, the other lightens. - Reduce the glass…
I originally voted for "I'd gladly pay a reasonable price" but after brad's comments, maybe "reasonable" is too vague... I don't think anything over $50 is "reasonable" for a model previewer. Efficiency/speed is the highest thing on my list (which I guess is the same thing as ease of use). Its the main reason I use…
Gotcha, I think if i post the diffuse texture map you will see there is alot of different color inside the texture. But think the overal lighting is too aggressive together with the color correction. And then maybe the amount of different coloring in the diffuse isnt as strong as it looks.