cheers son! heres the movement loop. i changed the poo stick to a loo roll stick so he can wipe his pooey bum bum after an attack :-) https://youtu.be/FDSXbmn9c9U
I'd Like this to be sticked in the tutorials section anyway is there a way someone could write the equivalent version for 3dsmax too? That woudl help a lot as I don't use maya :) ..... Sticking it anyway .... thanks a lot :)
Yes, 38000 is too high. How to save polygons: do not make 1 ribbon per stick, put several sticks on one ribbon. You should not make every leaf on a separate polygon.
Red - edges too sharp Green - this shape is a half pyramid not a cube, except for the top part where it is straight and has a small gap for the stock to get "stuck" when its collapsed Blue - this is flush with the rest of the body Yellow - there is some weird polygonal waviness there, really minor Also this part is…
Also, you can get there with stock 3ds Max, just a few more clicks. Select steploop edges in Editable Poly with Graphite. Ctrl click the Polygon button in Selection rollout of Editable Poly. While in sub-object mode, add an Unwrap modifier. When done editing UVs, collapse the stack. Repeat as needed.
EULA: Anyone who games knows what it is in a general sense, so it can be considered common knowledge and therefore before you buy the game and can read its individual license you already have a general understanding of what its terms are. Aside from that. Ignorance is no excuse. Say what you feel about that statement I…
looks neat I just like to mention that at the moment, it doesn't look like that stick is supporting the guy. It might look better if the bottom of the stick would be angled forward and his hands closer to his torso :) http://puu.sh/5OO7y.jpg
Welcome to Polycount. First off, your images are PNGs which download slowly. Please have a read the sticky Information About Polycount & New Member Introductions, especially "Make Your Artwork Easy to View" which explains how to solve this. Your brick is a good start, but lacks specific detail, So it looks like just a…
Are you going to add an emissive map, or are you just going to be sticking with a diffuse map? If you're just sticking with diffuse, you're going to want to push the lighting way more, especially with any light emitted by the lava.