Hey ! You've finished it ! At least it's something. Posing is not as hard as animating but it's already something not as easy as it may seem and stiffness is not such an easy task to get rid of. The more you'll want to make your character/scene alive, the more complicated it will be to do, ligth, camera position,…
Then you are doing it wrong. The example I posted in this thread was done with a hard round and a random square. This is how I do it: Step 1: Grab a few textures with interesting rust, chips, detail, or whatever you need. Step 2: Use color select to grab the detail you want, and tweak the falloff to get the best mask.…
Bit of a generalisation but I feel folks can get 'lost' when there isn't a voice from authority. When you've gone through the education and work system, I feel this is a natural feeling during your personal time. I say don't beat yourself up too much, you just need some structure and be proactive. I recommend small steps,…
I think the underlying problem with piracy, is that it's making many people firmly believe that games are not worth money. I think WoW and Battle.net were stellar examples of what games have to do to combat piracy, at the same time, I think it was just the first step. As we all know prohibition does NOT work. We can not…
When it comes to sounds I am not really happy with sound effects stop working in the middle of a fight. Half the shooting doesn't get played making it hard to keep the overview through out all the VFX blasting in your face. But here a prime example why this isn't about the artists and devs working on the game, but by the…
I'd say that you're focusing on the wrong fundamentals if you're saying you mainly want to get the mesh right for rigging. Right now the anatomy is very confusing and the poly distribution even more so. You should focus on building up a solid form before going apeshit with the polycount just so that you can get up to…
Yea... I don't know about that. No amount of peer pressure will get me to do that, no matter how drunk I am. More than likely someone's getting a shot in their eye and its whoever is doing the pressuring. I dunno maybe if I was younger it would have more of an effect, but I don't know... I've noticed that as people get…
Id love to see a games oriented 3d app out there, I think doing a lot of research first would be key as no 3 games artists will agree what software is currently the best choice. Some people like certain user interfaces just because they have become comfortable with them or because they know the hotkeys well , for example…
Looking pretty awesome! Not every edge needs to be scratched exposed metal. You can highlight and pronounce edges in other ways. A slightly lighter diffuse edge with slightly brighter spec works great. When you have ever edge damaged not only does it stop making sense, but it starts to become noisy. A good way to do damage…
More progress. I'm pretty pleased with how it looks so far, particularly the roof tiles here - I had fun making them: But, I've reached a bit of a stumbling point. I don't really like how the rocks/stepping stones here are turning out, and after fiddling with them for a while, I just can't seem to get them to look decent.…