I think you're putting too much weight on unimportant details that are mostly just a result of when the game was released, but not really indicators of quality. You could phrase anything the way you have and make it sound confusing or strange. For example: 9- when I push "w" on my keyboard, my character moves forward, even…
Hey, I recently started working on a new project, in this study i tried to learn as many realistic texturing methods and modeling. and i believe I learned much from this project and will continue to learn more! and it was really fun to work on . I hope you like itartstation : https://www.artstation.com/artwork/rlx9Wm
And after adding the "personality" I think (I THINK) it's done, thanks sell posts for the references. I'm sure that it can get more perfect, but I've already spent much time on this and I would like to do more proyects, if you have feedback I would appreciate it. What is left is preparing a file for screenshots on the…
Hey, I experience awful blender performance when switch to edit mode even with low to mid poly models (50k etc.). Is there a magic button in the settings that i missed to enable? I got rtx 4080 with i9 14900 and whatever ssd and ram that is best.
[ QUOTE ] Shouldnt we make a movie about ringworld before we make a movie about Halo? Niven needs his props... [/ QUOTE ] Damned right. At least Bungie sent him an Xbox and a copy of Halo. Last news (2004) was that Sci-Fi is doing a 4-hour Ringworld miniseries. Personally I don't know how well the book(s) would adapt to…
As far seeing the art from the inside, I know how much work went into this, the rendering solutions look great, and there is a lot of eye candy to be seen in such a short film. Awesome!!! However, looking from the outside im a bit disappointed. some of the animations, and some of the camera movements were funky. A good…
I've further refined the forms and added the hard surface parts modelled in maya. I think It's time to move on to the next stage, it would be better to add more details in texturing. I'm not really sure how to make those lines and panel designs on the skin, I'm trying to find the way artists made these on actual game…
The acne isn't just on the cube. It's all over the model of the head as well, and it's not a limitation, it a complete and utter disability. In DX9 mode, acne only shows up at extreme angles and can be avoided. In DX11 mode, they are everywhere and no amount of moving the lights around will hide it. It is so bad that you…
I'm looking for an animator to collaborate on my indie game project Beast Mode: Night of the Werewolf 2. It's the sequel to my game on steam: https://store.steampowered.com/app/655760/ For the sequel, I'm moving away from the goofy premise of the original game, and working on making this a much darker Werewolf title. It…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…