Sooo, it's done! Tomorrow I'll try to prepare the uv layout, draw a logo and make some screenshots of course. Then the skin goes to the workshop. Thanks everyone for your attention as always, peace :)
Hmm... in real life, the circle logos aren't stickers, so the way they're peeling off is a bit strange. Can't fault anything else though, loving watching this thread.
Yeah I was under a crunch and was trying to follow a tutorial to make my logo, but it seems it might be easier to model it. Or just come up with my own to be original. Thanks for the reply!
Assuming the compass at the back is just a logo, does that need to be bumped? Also, can you emit some light so we can see the textured detail in more clear?
I like how they still kept the logo though.. Those guys strike me as super immature douchebags, but they make awesome tutorials so I can't complain. :D
Looking good. You should create your own fictional drink and logo though, all seems too close to the existing drink, Powerade. Artistic licence is half the fun...
Also, kp: I'm not sure what, if any, influence Greentooth (the symbol/logo) has had on the website. I really don't think that is what influences people around here.
Thanks! For the complex models like the rifles, about 4-5 days for the base model, and 5-8 hours for attachments. The Webley logo is floating geometry that was hand traced and then extruded;
No problem,thanks for the crit,BARDLER.Will take them to note while working on the next one.I definitely have to keep practicing. The room animation is actually an intro for my animation logo.