i would never let anything i have drawn onto my body :P i just want a rough idea of what i want. Preferably something that looks cool also, i plan on going to the Dutchman in Burnaby that guys a crazy artist i want something with a dove maybe on my back right trap or front left chest depends.I am really set on the dove but…
Crysis 3 & Ryse Producer, Mike Read, Has Left Crytek Wish we could have done more on Crysis 3″ Things are definitely not looking good for Crytek. Homefronts producer has left the building, Tiego Sousa the man behind CRYENGINE has recently left Crytek and we just found out that Mike Read, producer of both Crysis 3…
Hello. I'm actually from 3dTotal, but I keep a login because I like the community here too. I wanted to let people know about a project I'm working on called "Spice Rack". It's a ribbon for 3d Studio Max that's similar to the ones you'd find in Word and Excel 2007. So far, I've developed the first tab to entirely replace…
Started vertex painting the street. Adjusted some textures. Added some background buildings, I think I might make their material darker so it sort of just ads to the silhouette.. Kind of pondering whether the left side of the image is working or not. A tree seems a bit weird and it's not helping me frame the image as much…
The tangent basis is different from a tangent space normal map. A tangent space normal map needs the tangent basis to transform (rotate) the normals from texture space into model space. Once there, they can then be lit. There are many ways to do the tangent basis, but usually it takes into account the UV orientation, and…
The DOTA2 walk is pretty good! The feet needs more roll off the toes on the push off in each step. Favor the pelvis vertical toward the top of the arc in each step, that will make the leg straighten out a little more for each heel plant. I'd pull back the jaw movement a bit so it's very subtle. The overlapping motion in…
According to this article: * Moby Francke, Half-Life 2 character designer and Team Fortress 2 art lead * Jason Holtman, director of business development for Steam and Steamworks * Keith Huggins, character animator and animator for Team Fortress 2 “Meet the” video series * Tom Leonard, software engineer for Half-Life 2 and…
Hey everyone I recently started a youtube channel with my friends where we play games a have fun just being ourselves. If you like our vibe please subscribe and share with you friends. We upload videos everyday :) [ame] https://www.youtube.com/watch?v=Q7EGNp_rshs[/ame]